.version DC_V1
.quest_num 52
.language E
.name "The Retired Hunter"
.short_desc "I will kill\n10000 monsters\nbefore I die!"
.long_desc "Client: Donoph\nQuest:\n  An old hunter, Donoph,\n  is about to die.\n  Defeat 99 monsters to\n  fulfill his dream.\nReward: 8000 Meseta\n"

start@0x0000:
  gget                            0x0073, r40
  set_floor_handler               0x00000000, label0096
  set_floor_handler               0x00000002, label0098
  set_floor_handler               0x0000000A, label00A0
  set_qt_success                  label00FA
  get_difficulty_level_v1         r83
  leti                            r60, 0x00000000
  leti                            r61, 0x00000000
  leti                            r62, 0x00000000
  leti                            r63, 0x00000000
  map_designate                   r60-r63
  leti                            r60, 0x00000002
  leti                            r61, 0x00000000
  leti                            r62, 0x00000000
  leti                            r63, 0x00000003
  map_designate                   r60-r63
  leti                            r60, 0x0000000A
  leti                            r61, 0x00000000
  leti                            r62, 0x00000002
  leti                            r63, 0x00000000
  map_designate                   r60-r63
  ret

label0001@0x0001:
  ret

label0096@0x0096:
  thread_stg                      label00D1
  jmpi_eq                         r255, 0x00000001, label0120
  jmpi_eq                         r253, 0x00000001, label00FB
  thread_stg                      label00C8
  jmpi_eq                         r10, 0x00000001, label00BC
  leti                            r60, 0x000000ED
  leti                            r61, 0x00000000
  leti                            r62, 0x0000014D
  leti                            r63, 0x00000000
  p_setpos                        0x00000000, r60-r63
  leti                            r60, 0x000000E1
  leti                            r61, 0x00000000
  leti                            r62, 0x00000163
  leti                            r63, 0x000000AF
  leti                            r64, 0x00000000
  leti                            r65, 0x00000001
  leti                            r66, 0x00000006
  npc_crp_id                      r60-r66, 0x00000007
  npc_stop                        0x00000001
  call                            label0136
  set                             r10
  set_mainwarp                    0x0000000A
  ret

label00BC@0x00BC:
  clear                           r11
  ret

label0120@0x0120:
  npc_kill                        0x00000001
  playbgm_epi                     0x00000002
  ret

label00FA@0x00FA:
  gset                            0x0089
  jmpi_eq                         r83, 0x00000000, label00FC
  jmpi_eq                         r83, 0x00000001, label00FD
  jmpi_eq                         r83, 0x00000002, label00FE
  ret

label00FC@0x00FC:
  window_msg                      "You\'ve been awarded 8000 Meseta."
  winend
  bgm                             0x00000001
  pl_add_meseta                   0x00000000, 0x00001F40
  ret

label00FD@0x00FD:
  window_msg                      "You\'ve been awarded 12000 Meseta."
  winend
  bgm                             0x00000001
  pl_add_meseta                   0x00000000, 0x00002EE0
  ret

label00FE@0x00FE:
  window_msg                      "You\'ve been awarded 18000 Meseta."
  winend
  bgm                             0x00000001
  pl_add_meseta                   0x00000000, 0x00004650
  ret

label00FB@0x00FB:
  p_enablewarp
  warp_on
  npc_kill                        0x00000001
  disable_movement1               0x00000000
  p_talk_guild                    0x00000000
  ret

label0098@0x0098:
  ret

label00A0@0x00A0:
  call                            label0107
  thread_stg                      label00C8
  thread_stg                      label00D1
  thread_stg                      label0108
  thread_stg                      label0119
  thread_stg                      label011B
  switch_on                       0x00000008
  switch_on                       0x0000005C
  switch_on                       0x0000005D
  switch_on                       0x00000035
  leti                            r60, 0x00000006
  leti                            r61, 0x00000027
  leti                            r62, 0x0000000B
  leti                            r63, 0x00000046
  leti                            r64, 0x0000000A
  leti                            r65, 0x00000012
  leti                            r66, 0x00000032
  leti                            r67, 0x0000001E
  leti                            r68, 0x0000001E
  leti                            r69, 0x0000000A
  leti                            r70, 0x0000000A
  leti                            r71, 0x00000050
  leti                            r72, 0x0000000A
  leti                            r73, 0x00000032
  npc_param                       r60-r73, 0x00000006
  leti                            r60, 0xFFFFF92A
  leti                            r61, 0x00000000
  leti                            r62, 0xFFFFF911
  leti                            r63, 0x00000032
  leti                            r64, 0x00000121
  leti                            r65, 0x00000078
  leti                            r66, 0xFFFFF9F2
  leti                            r67, 0x00000000
  leti                            r68, 0xFFFFF911
  col_plinaw                      r60-r68
  leti                            r60, 0xFFFFFFCE
  leti                            r61, 0x00000000
  leti                            r62, 0xFFFFFC4A
  leti                            r63, 0x00000032
  leti                            r64, 0x00000121
  leti                            r65, 0x00000078
  leti                            r66, 0x000000FA
  leti                            r67, 0x00000000
  leti                            r68, 0xFFFFFC4A
  col_plinaw                      r60-r68
  leti                            r60, 0xFFFFFFCE
  leti                            r61, 0x00000000
  leti                            r62, 0xFFFFFBB4
  leti                            r63, 0x00000032
  leti                            r64, 0x00000121
  leti                            r65, 0x00000078
  leti                            r66, 0x000000FA
  leti                            r67, 0x00000000
  leti                            r68, 0xFFFFFBB4
  col_plinaw                      r60-r68
  jmpi_eq                         r7, 0x00000001, label0001
  leti                            r60, 0x000001DA
  leti                            r61, 0x00000000
  leti                            r62, 0x0000001F
  leti                            r63, 0x0000001E
  leti                            r64, 0x000000A1
  at_coords_call                  r60-r64
  ret

label00A1@0x00A1:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r11, 0x00000001, label0001
  set                             r11
  fadeout
  leti                            r60, 0x000001DB
  leti                            r61, 0x00000000
  leti                            r62, 0xFFFFFF06
  leti                            r63, 0xFFFFFFA6
  leti                            r64, 0x00000000
  leti                            r65, 0x00000001
  leti                            r66, 0x00000006
  npc_crp_id                      r60-r66, 0x00000007
  npc_stop                        0x00000001
  leti                            r60, 0x000001DB
  leti                            r61, 0x00000000
  leti                            r62, 0xFFFFFF9C
  leti                            r63, 0x00000032
  leti                            r64, 0x0000015E
  at_coords_call                  r60-r64
  fadein
  ret

label0121@0x0121:
  // Could not determine data type; disassembling as code
  npc_chkwarp
  ret

label0136@0x0136:
  call                            label00DC
  call                            label00CF
  call                            label00CF
  message                         0x00000001, "Are you <hero name>?\nNice to meet you,\nI\'m Donoph."
  add_msg                         "It\'s very simple.  You\nhelp me defeat monsters.\nThat\'s it."
  add_msg                         "I\'m a hunter, too.\nI worked very hard and\nkilled lots of monsters."
  add_msg                         "My life\'s ambition was\nto kill 10000 monsters!"
  add_msg                         "I almost succeeded when\nI retired just 10 years\nago."
  add_msg                         "The last monster I\nkilled was my 9901th. I\nhad only 99 more to go!"
  add_msg                         "I know I won\'t live much\nlonger.  I want my dream\nto come true."
  add_msg                         "I can\'t die a happy man\nunless I kill 99 more\nmonsters.  Understand?"
  mesend
  list                            r100, "??\n!!"
  switch_jmp                      r100, [label0138, label0139]

label0138@0x0138:
  message                         0x00000001, "What?"
  se                              0x00000014
  add_msg                         "You\'re exactly the same\nas the other numbskulls."
  add_msg                         "Cough, cough.\nIt\'s OK.  All people\nthink differently."
  jmp                             label013A

label0139@0x0139:
  message                         0x00000001, "Good, good.  I think\nyou understand what it\nis to be a MAN."
  set                             r41
  jmp                             label013A

label013A@0x013A:
  message                         0x00000001, "Now, listen."
  add_msg                         "I only have 30 minutes\nto live, starting now."
  add_msg                         "Trust me.  I know this\nbecause, well I just do!"
  add_msg                         "It means that I have to\nkill 99 monsters before\n30 minutes are up."
  add_msg                         "And..."
  add_msg                         "Oh, no, nothing.\nI\'ll go down now.\nPlease come later."
  add_msg                         "Cough, cough!"
  add_msg                         "I\'m OK, thank you.\nAh, by the way... if\nyou could..."
  add_msg                         "Please don\'t tell\nanybody about this.\nOK?"
  mesend
  leti                            r60, 0x000000B9
  leti                            r61, 0x00000000
  leti                            r62, 0x00000127
  leti                            r63, 0x00000001
  pl_walk                         r60-r63, 0x00000004
  call                            label00CF
  call                            label00CF
  npc_kill                        0x00000001
  call                            label00DD
  set                             r0
  thread_stg                      label00D1
  ret

label0140@0x0140:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r255, 0x00000001, label0141
  message                         0x00000065, "People die without\nexception."
  add_msg                         "So people struggle to\nlive their lives."
  add_msg                         "Don\'t you think so?"
  mesend
  ret

label0141@0x0141:
  message                         0x00000065, "He wasn\'t just an old\nhunter.  He\'s special!"
  mesend
  ret

label0143@0x0143:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r9, 0x00000001, label0141
  message                         0x00000065, "People die without\nexception."
  add_msg                         "So people struggle to\nlive their lives."
  add_msg                         "Am I right, Donoph?"
  mesend
  ret

label014A@0x014A:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r1, 0x00000001, label014D
  jmpi_eq                         r255, 0x00000001, label014C
  jmpi_eq                         r7, 0x00000001, label014E
  jmpi_eq                         r6, 0x00000001, label014B
  jmpi_eq                         r40, 0x00000001, label014F
  message                         0x00000066, "You were with Donoph.\nYou don\'t have to\nbe secretive with me."
  add_msg                         "His best friend was on\n\"Pioneer 1\".  Heathcliff.\nThey were like brothers."
  add_msg                         "So I think Donoph wanted\nto stand on the same\nground with him."
  set                             r6
  mesend
  ret

label014F@0x014F:
  message                         0x00000066, "Hi <hero name>... \nHow have you been?"
  add_msg                         "You were with Donoph.\nYou don\'t have to\nbe secretive with me."
  add_msg                         "His best friend was on\n\"Pioneer 1\".  Heathclif.\nThey were like brothers."
  add_msg                         "So I think Donoph wanted\nto stand on the same\nground with him."
  set                             r6
  mesend
  ret

label014E@0x014E:
  jmpi_eq                         r9, 0x00000001, label014B
  jmpi_eq                         r40, 0x00000000, label014B
  message                         0x00000066, "Donoph..."
  add_msg                         "<hero name>,\nDonoph needs your help."
  mesend
  ret

label014B@0x014B:
  message                         0x00000066, "... ... ..."
  add_msg                         "He needs your help."
  mesend
  ret

label014C@0x014C:
  message                         0x00000066, "I think it was better\nfor him than sleeping\nin a comfortable bed."
  add_msg                         "Thanks for taking care\nof him."
  mesend
  jmpi_eq                         r83, 0x00000000, label0001
  jmpi_eq                         r83, 0x00000001, label0001
  jmpi_eq                         r40, 0x00000000, label0001
  jmpi_eq                         r41, 0x00000000, label0001
  jmpi_eq                         r42, 0x00000001, label0001
  set_mainwarp                    0x00000002
  bgm                             0x00000000
  set                             r42
  ret

label014D@0x014D:
  message                         0x00000066, "Heath adopted me."
  add_msg                         "He didn\'t want to get on\nboard Pioneer 1..."
  add_msg                         "He refused orders to\nleave with Pioneer 1\nseveral times."
  add_msg                         "When he was finally\nforced to go, he told me\njust before he left that"
  add_msg                         "evolution and damnation\nmay be two sides of the\nsame coin."
  add_msg                         "It\'s all up to the\npeople living in it..."
  add_msg                         "We may be in the same\nsituation..."
  mesend
  ret

label0154@0x0154:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r255, 0x00000001, label0156
  jmpi_eq                         r7, 0x00000001, label0157
  jmpi_eq                         r5, 0x00000001, label0155
  message                         0x00000067, "DI...di...DID you SEE\nMr. Donoph?\nOops, I\'m sorry!"
  add_msg                         "I...I\'m a bit nervous...\nSorry for shouting\nout so suddenly."
  add_msg                         "Mr. Donoph is an old\nhunter. Did you see him?"
  add_msg                         "Of course not...\nThanks."
  add_msg                         "Where is he?  He must\nstay in bed..."
  set                             r5
  mesend
  ret

label0155@0x0155:
  message                         0x00000067, "Where has he gone?"
  mesend
  ret

label0156@0x0156:
  message                         0x00000067, "Did he say that?\n...Mr. Donoph..."
  add_msg                         "But I\'m a nurse. I can\'t\nlet him walk around\nwhile I know about it!"
  mesend
  ret

label0157@0x0157:
  jmpi_eq                         r9, 0x00000001, label0155
  message                         0x00000067, "Mr. Donoph!  Please come\nback to the hospital!"
  add_msg                         "I know you\'re hiding\naround here!"
  mesend
  ret

label015E@0x015E:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r7, 0x00000001, label0001
  npc_play                        0x00000000
  call                            label00E4
  message                         0x00000001, "Ah, you came.  I was\na little worried that\nyou might not come."
  add_msg                         "Cough, cough!\n(Breath)"
  add_msg                         "No, I\'m OK!  I must live\nuntil I kill 10000\nmonsters!"
  add_msg                         "Ha, ha, ha!\nNow, let\'s go!"
  mesend
  set                             r7
  bgm                             0x00000001
  call                            label00E5
  ret

label015F@0x015F:
  // Could not determine data type; disassembling as code
  call                            label00E4
  message                         0x00000001, "No, not now..."
  mesend
  call                            label00E5
  ret

label0160@0x0160:
  jmpi_eq                         r255, 0x00000001, label0001
  set                             r254
  call                            label00E4
  message                         0x00000001, "Cough!\nCough!"
  add_msg                         "Finally... I killed\n10000 of them..."
  add_msg                         "Thank you.  Now I can\ngo ...cough!\nCough!"
  add_msg                         "You go back to the Guild\nto receive your reward.\nI\'ll stay here."
  add_msg                         "I have lived... enough.\n...Heath..."
  mesend
  set                             r255
  bgm                             0x00000001
  fadeout
  call                            label00CF
  npc_kill                        0x00000001
  call                            label00CF
  fadein
  call                            label00E5
  ret

label041A@0x041A:
  // Could not determine data type; disassembling as code
  p_action_disable
  npc_nont
  disable_movement1               0x00000000
  hud_hide
  cine_enable
  cam_zmin
  call                            label00CF
  jmpi_eq                         r1, 0x00000001, label016B
  window_msg                      "Main computer access..."
  add_msg                         "Access denied."
  add_msg                         "."
  add_msg                         ".."
  add_msg                         "Local computer access..."
  add_msg                         "Access OK."
  add_msg                         "."
  add_msg                         ".."
  add_msg                         "Search Heathcliff..."
  add_msg                         "."
  add_msg                         ".."
  add_msg                         "..."
  add_msg                         "Search result: 1"
  add_msg                         "Heathcliff Flowen"
  add_msg                         "...W... in 084 year, died"
  add_msg                         "There is a message.\nDo you want to play\nthe message?"
  winend
  list                            r100, "Yes\nNo"
  switch_jmp                      r100, [label016A, label016B]

label016A@0x016A:
  window_msg                      "Start playing the\nmessage."
  add_msg                         "I know who is watching\nthis..."
  add_msg                         "I decided to leave a\nlittle ahead of you."
  add_msg                         "It\'s sad that we can\'t\nsee each other, but I\ndon\'t want to tempt fate."
  add_msg                         "It\'s very peaceful here.\nIt\'s boring because it\'s\ntoo peaceful."
  add_msg                         "Donoph... This is not the\nright place for you. \nEspecially, for you..."
  add_msg                         "Ha ha ha"
  add_msg                         "My daughter will take\ncare of you. Don\'t cause\nany problems, old man."
  add_msg                         "You are her favorite.\nEver since she was a\nsmall child, I\'d imagine."
  add_msg                         "... ... ..."
  add_msg                         "And, Zook, I know you\nwant \"out,\" but don\'t do\nanything stupid."
  add_msg                         "You\'re such a stubborn\nguy. Even when we were\nyoung."
  add_msg                         "Well... I did something\nthat I\'m not really \nproud of..."
  add_msg                         "We are so old now. I hope\nyou understand."
  add_msg                         "Don\'t let that girl worry\nabout you so much."
  add_msg                         "We still have a lot to\ntalk about, but I guess\nit\'ll be a while."
  add_msg                         "See you again...\nover there."
  add_msg                         "..."
  add_msg                         "... ..."
  add_msg                         "... ... ..."
  add_msg                         "Finish playing."
  set                             r1
  winend
  cam_zmout
  cine_disable
  hud_show
  enable_movement1                0x00000000
  npc_talk
  p_action_enable
  ret

label016B@0x016B:
  window_msg                      "Go back to normal\nfunction."
  winend
  cam_zmout
  cine_disable
  hud_show
  enable_movement1                0x00000000
  npc_talk
  p_action_enable
  ret

label00DC@0x00DC:
  p_action_disable
  npc_nont
  disable_movement1               0x00000000
  hud_hide
  p_look_at                       0x00000000, 0x00000001
  p_look_at                       0x00000001, 0x00000000
  cine_enable
  cam_zmin
  call                            label00CF
  ret

label00DD@0x00DD:
  cam_zmout
  cine_disable
  hud_show
  enable_movement1                0x00000000
  npc_talk
  p_action_enable
  ret

label00E4@0x00E4:
  p_action_disable
  npc_nont
  disable_movement1               0x00000000
  p_look                          0x00000000
  p_look_at                       0x00000001, 0x00000000
  hud_hide
  cine_enable
  cam_zmin
  call                            label00CF
  ret

label00E5@0x00E5:
  cam_zmout
  cine_disable
  hud_show
  enable_movement1                0x00000000
  npc_talk
  p_action_enable
  ret

label00CF@0x00CF:
  leti                            r72, 0x00000000

label00D0@0x00D0:
  sync
  addi                            r72, 0x00000001
  jmpi_le                         r72, 0x0000001E, label00D0
  ret

label00D1@0x00D1:
  jmpi_eq                         r254, 0x00000001, label0001
  jmpi_eq                         r253, 0x00000001, label0001
  jmpi_eq                         r0, 0x00000000, label0001
  jmpi_gt                         r200, 0x00000000, label00D2
  leti                            r200, 0x0000D2F0

label00D2@0x00D2:
  window_time
  sync
  subi                            r200, 0x00000001
  let                             r70, r200
  divi                            r70, 0x0000001E
  winset_time                     r70
  jmpi_eq                         r254, 0x00000001, label00D4
  jmpi_gt                         r70, 0x00000000, label00D2
  set                             r253
  disable_movement1               0x00000000
  thread_stg                      label00D3
  window_msg                      "TIME UP!"
  winend
  ret

label00D3@0x00D3:
  call                            label00CF
  fadeout
  winend_time
  p_return_guild
  ret

label00D4@0x00D4:
  winend_time
  ret

label0108@0x0108:
  sync
  chk_ene_num                     r234
  jmpi_le                         r234, 0x00000005, label0108
  jmpi_eq                         r99, 0x00000000, label0116
  jmpi_le                         r234, 0x00000009, label0108
  jmpi_eq                         r86, 0x00000000, label0109
  jmpi_le                         r234, 0x00000013, label0108
  jmpi_eq                         r87, 0x00000000, label010A
  jmpi_le                         r234, 0x0000001D, label0108
  jmpi_eq                         r88, 0x00000000, label010B
  jmpi_le                         r234, 0x00000027, label0108
  jmpi_eq                         r89, 0x00000000, label010C
  jmpi_le                         r234, 0x00000031, label0108
  jmpi_eq                         r90, 0x00000000, label010D
  jmpi_le                         r234, 0x0000003B, label0108
  jmpi_eq                         r91, 0x00000000, label010E
  jmpi_le                         r234, 0x00000040, label0108
  jmpi_eq                         r100, 0x00000000, label0117
  jmpi_le                         r234, 0x00000045, label0108
  jmpi_eq                         r92, 0x00000000, label010F
  jmpi_le                         r234, 0x0000004F, label0108
  jmpi_eq                         r93, 0x00000000, label0110
  jmpi_le                         r234, 0x00000059, label0108
  jmpi_eq                         r94, 0x00000000, label0111
  jmpi_le                         r234, 0x0000005E, label0108
  jmpi_eq                         r95, 0x00000000, label0112
  jmpi_le                         r234, 0x0000005F, label0108
  jmpi_eq                         r96, 0x00000000, label0113
  jmpi_le                         r234, 0x00000060, label0108
  jmpi_eq                         r97, 0x00000000, label0114
  jmpi_le                         r234, 0x00000061, label0108
  jmpi_eq                         r98, 0x00000000, label0115
  jmpi_le                         r234, 0x00000062, label0108
  call                            label00CF
  jmp                             label0160
  ret

label0109@0x0109:
  p_action_disable
  message                         0x00000001, "This is number 10!"
  mesend
  set                             r86
  p_action_enable
  jmp                             label0108
  ret

label010A@0x010A:
  p_action_disable
  message                         0x00000001, "20!"
  mesend
  set                             r87
  p_action_enable
  jmp                             label0108
  ret

label010B@0x010B:
  p_action_disable
  message                         0x00000001, "30!"
  mesend
  set                             r88
  p_action_enable
  jmp                             label0108
  ret

label010C@0x010C:
  p_action_disable
  message                         0x00000001, "40!"
  mesend
  set                             r89
  p_action_enable
  jmp                             label0108
  ret

label010D@0x010D:
  p_action_disable
  message                         0x00000001, "50!"
  mesend
  set                             r90
  p_action_enable
  jmp                             label0108
  ret

label010E@0x010E:
  p_action_disable
  message                         0x00000001, "60!"
  mesend
  set                             r91
  p_action_enable
  jmp                             label0108
  ret

label010F@0x010F:
  p_action_disable
  message                         0x00000001, "70!"
  mesend
  set                             r92
  p_action_enable
  jmp                             label0108
  ret

label0110@0x0110:
  p_action_disable
  message                         0x00000001, "80!"
  mesend
  set                             r93
  p_action_enable
  jmp                             label0108
  ret

label0111@0x0111:
  p_action_disable
  message                         0x00000001, "90!"
  mesend
  set                             r94
  p_action_enable
  jmp                             label0108
  ret

label0112@0x0112:
  p_action_disable
  message                         0x00000001, "95!"
  mesend
  set                             r95
  p_action_enable
  jmp                             label0108
  ret

label0113@0x0113:
  p_action_disable
  message                         0x00000001, "96!"
  mesend
  set                             r96
  p_action_enable
  jmp                             label0108
  ret

label0114@0x0114:
  p_action_disable
  message                         0x00000001, "97!"
  mesend
  set                             r97
  p_action_enable
  jmp                             label0108
  ret

label0115@0x0115:
  p_action_disable
  message                         0x00000001, "98!"
  mesend
  set                             r98
  p_action_enable
  jmp                             label0108
  ret

label0116@0x0116:
  call                            label00CF
  call                            label00E4
  message                         0x00000001, "Ah ha!\nThis is going really well.\nI\'m just mowing them down!"
  mesend
  call                            label00E5
  set                             r99
  jmp                             label0108
  ret

label011A@0x011A:
  jmpi_eq                         r91, 0x00000001, label0001
  call                            label00E4
  message                         0x00000001, "Half way done...  There\nshould only be about 50 more\nenemies left to finish off!"
  mesend
  call                            label00E5
  jmp                             label0108
  ret

label0117@0x0117:
  call                            label00CF
  call                            label00E4
  message                         0x00000001, "Cough!  Cough!\nAlmost done..."
  add_msg                         "Almost there.\nI\'ve got to hang on!"
  mesend
  call                            label00E5
  set                             r100
  jmp                             label0108
  ret

label0119@0x0119:
  jmpi_eq                         r85, 0x00000001, label0001
  sync
  leti                            r60, 0x0000000A
  leti                            r61, 0x0000002A
  if_zone_clear                   r62, r60-r61
  jmpi_eq                         r62, 0x00000000, label0119
  call                            label00CF
  set                             r85
  jmp                             label011A
  ret

label011B@0x011B:
  jmpi_eq                         r85, 0x00000001, label0001
  sync
  leti                            r60, 0x0000000A
  leti                            r61, 0x0000001F
  if_zone_clear                   r62, r60-r61
  jmpi_eq                         r62, 0x00000000, label011B
  call                            label00CF
  set                             r85
  jmp                             label011A
  ret

label00C8@0x00C8:
  sync
  p_dead                          r58, 0x00000000
  nop
  nop
  nop
  jmpi_eq                         r58, 0x00000001, label00CA
  p_dead                          r238, 0x01000000
  nop
  nop
  nop
  jmpi_eq                         r238, 0x00000000, label00C8
  warp_off
  p_disablewarp
  call                            label00CF
  call                            label00CF
  set                             r253
  fadeout
  npc_kill                        0x00000001
  p_return_guild
  ret

label00CA@0x00CA:
  ret

label0107@0x0107:
  npc_text                        0x00000004, "What can I do..."
  npc_text                        0x0000000B, "Let\'s move on."
  npc_text                        0x0000000D, "Gyaaah!"
  npc_text                        0x0000000E, "I\'m still OK!"
  npc_text                        0x0000000F, "Mph!"
  ret
