.version DC_V1
.quest_num 50
.language 1
.name "Soul of a Blacksmith"
.short_desc "A blacksmith\nwants to make\na weapon using\nRagol\'s unknown\nmaterials."
.long_desc "Client: Ozwald\nQuest:\nI want to make a new\nweapon using unknown\nmaterials on Ragol.\nReward: 2500 Meseta"

start:
  call                            random_setup
  get_difficulty_level_v1         r83
  set_floor_handler               0x00000000, floor_handler_0
  set_floor_handler               0x00000001, floor_handler_1
  set_floor_handler               0x00000002, floor_handler_2
  set_floor_handler               0x00000003, floor_handler_3
  set_floor_handler               0x00000004, floor_handler_4
  set_floor_handler               0x00000005, floor_handler_5
  set_floor_handler               0x0000000B, floor_handler_B
  leti                            r60, 0x00000000
  leti                            r61, 0x00000000
  leti                            r62, 0x00000000
  leti                            r63, 0x00000000
  map_designate                   r60-r63
  leti                            r60, 0x00000001
  leti                            r61, 0x00000000
  leti                            r62, 0x00000000
  leti                            r63, 0x00000003
  map_designate                   r60-r63
  leti                            r60, 0x00000002
  leti                            r61, 0x00000000
  leti                            r62, 0x00000000
  leti                            r63, 0x00000003
  map_designate                   r60-r63
  leti                            r60, 0x00000003
  leti                            r61, 0x00000000
  leti                            r62, 0x00000002
  leti                            r63, 0x00000000
  map_designate                   r60-r63
  leti                            r60, 0x00000004
  leti                            r61, 0x00000000
  leti                            r62, 0x00000002
  leti                            r63, 0x00000000
  map_designate                   r60-r63
  leti                            r60, 0x00000005
  leti                            r61, 0x00000000
  leti                            r62, 0x00000001
  leti                            r63, 0x00000001
  map_designate                   r60-r63
  leti                            r60, 0x0000000B
  leti                            r61, 0x00000000
  leti                            r62, 0x00000000
  leti                            r63, 0x00000000
  map_designate                   r60-r63
  set_qt_success                  on_quest_success
  ret

return:
  ret

floor_handler_0:
  set_mainwarp                    0x00000001
  set_mainwarp                    0x00000003
  jmpi_eq                         r200, 0x00000001, return
  leti                            r60, 0x000000E6
  leti                            r61, 0x00000000
  leti                            r62, 0x0000014D
  leti                            r63, 0x00000000
  p_setpos                        0x00000000, r60-r63
  call                            label0136
  set                             r200
  ret

on_quest_success:
  gset                            0x0081
  window_msg                      "You\'ve been awarded 2500 Meseta."
  bgm                             0x00000001
  winend
  pl_add_meseta                   0x00000000, 0x000009C4
  ret

floor_handler_1:
  leti                            r60, 0xFFFFFEEC
  leti                            r61, 0x00000010
  leti                            r62, 0xFFFFFDDD
  leti                            r63, 0x0000000F
  leti                            r64, 0x00000168
  at_coords_call                  r60-r64
  leti                            r60, 0x000001E3
  leti                            r61, 0x0000001F
  leti                            r62, 0xFFFFFFBF
  leti                            r63, 0x0000000F
  leti                            r64, 0x00000169
  at_coords_call                  r60-r64
  ret

floor_handler_2:
  ret

floor_handler_3:
  leti                            r60, 0x00000033
  leti                            r61, 0x00000000
  leti                            r62, 0x00000370
  leti                            r63, 0x00000028
  leti                            r64, 0x0000016A
  at_coords_call                  r60-r64
  switch_on                       0x00000005
  switch_on                       0x0000000A
  ret

floor_handler_4:
  leti                            r60, 0x000005A9
  leti                            r61, 0x00000000
  leti                            r62, 0xFFFFFCA6
  leti                            r63, 0x00000028
  leti                            r64, 0x0000016B
  at_coords_call                  r60-r64
  ret

floor_handler_5:
  leti                            r60, 0x00000204
  leti                            r61, 0x00000000
  leti                            r62, 0xFFFFFB99
  leti                            r63, 0x00000012
  leti                            r64, 0x0000016C
  at_coords_call                  r60-r64
  ret

floor_handler_B:
  thread_stg                      label00CC
  ret

label0136@0x0136:
  jmpi_eq                         r8, 0x00000001, label013C
  jmpi_eq                         r255, 0x00000001, label013B
  jmp_on                          label013A, [r3, r2, r6]
  jmp_on                          label013A, [r1, r2, r6]
  jmp_on                          label0139, [r1, r2, r5]
  jmp_on                          label0139, [r3, r2, r5]
  jmp_on                          label0138, [r1, r2, r4]
  jmp_on                          label0138, [r3, r2, r4]
  jmpi_eq                         r0, 0x00000001, label0137
  call                            label00DC
  message                         0x00000065, "Are you a <hero job>\nfrom the Hunter\'s\nGuild?"
  add_msg                         "I\'m Ozwald, a\nblacksmith.  Nice to\nmeet you."
  add_msg                         "I think it\'ll be an easy\njob for you, too."
  add_msg                         "It\'s simple.  Go to\nRagol to collect some\nraw weapon material."
  add_msg                         "The weapon made by the\nmaterials on Ragol will\nbe yours.  Good deal?"
  add_msg                         "I\'m just interested in\nthe creation process\nusing unknown materials."
  add_msg                         "Now, I want you to\ncollect three different\nmaterials on Ragol."
  add_msg                         "Take this memo with you.\nThat is a list of\nwhat I want."
  add_msg                         "Oh, one more thing!"
  add_msg                         "About the third one. I\'m\nnot sure that kind of\nmaterial exists there."
  add_msg                         "So, it\'s up to you.\nJust bring back what\nyou think is good."
  add_msg                         "Find something good\nto make a strong\nweapon.  OK?"
  add_msg                         "Here\'s the list.\nRead it carefully."
  add_msg                         "Don\'t disappoint me,\nOK?"
  mesend
  set                             r0
  window_msg                      "Got the material memo!"
  winend
  bgm                             0x00000001
  call                            label00DD
  set_quest_board_handler         0x00000000, label0123, "Material Memo"
  set                             r74
  ret

label0137@0x0137:
  message                         0x00000065, "Hey, what\'s up?\nNot done yet?"
  add_msg                         "Hurry up, hurry it up.\nI can\'t wait."
  mesend
  ret

label0138@0x0138:
  message                         0x00000065, "Yes, yes!\nYou finally came back."
  add_msg                         "Well, I\'ve never seen\nthis mineral before."
  mesend
  list                            r100, "Blade\nGun\nStaff\nWait and reconsider."
  switch_jmp                      r100, [label014B, label014E, label0151, label01AE]
  ret

label014B@0x014B:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0@110, 0x00
  leti                            r:item_data1_1@111, 0x02
  leti                            r:item_data1_2@112, 0x00
  leti                            r:item_data1_3@113, 0x00
  leti                            r:item_data1_4@114, 0x18
  leti                            r:item_data1_5@115, 0x00
  leti                            r:item_data1_6@116, 0x00
  leti                            r:item_data1_7@117, 0x00
  leti                            r:item_data1_8@118, 0x00
  leti                            r:item_data1_9@119, 0x00
  leti                            r:item_data1_A@120, 0x00
  leti                            r:item_data1_B@121, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Fire Sword!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label014E@0x014E:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x07
  leti                            r:item_data1_2, 0x00
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x18
  leti                            r:item_data1_5, 0x00
  leti                            r:item_data1_6, 0x00
  leti                            r:item_data1_7, 0x00
  leti                            r:item_data1_8, 0x00
  leti                            r:item_data1_9, 0x00
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Fire Rifle!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0151@0x0151:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x0B
  leti                            r:item_data1_2, 0x00
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x18
  leti                            r:item_data1_5, 0x00
  leti                            r:item_data1_6, 0x00
  leti                            r:item_data1_7, 0x00
  leti                            r:item_data1_8, 0x00
  leti                            r:item_data1_9, 0x00
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Fire Rod!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0139@0x0139:
  message                         0x00000065, "Yes, yes!\nFinally, you came back."
  add_msg                         "Well, it seems like it\'s\ngood quality mineral..."
  mesend
  list                            r100, "Blade\nGun\nStaff\nWait and reconsider."
  switch_jmp                      r100, [label0155, label0158, label015B, label01AE]

label0155@0x0155:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x02
  leti                            r:item_data1_2, 0x00
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x10
  leti                            r:item_data1_5, 0x00
  leti                            r:item_data1_6, 0x00
  leti                            r:item_data1_7, 0x00
  leti                            r:item_data1_8, 0x00
  leti                            r:item_data1_9, 0x00
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Frost Sword!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0158@0x0158:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.\nI hope it helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x08
  leti                            r:item_data1_2, 0x00
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x10
  leti                            r:item_data1_5, 0x00
  leti                            r:item_data1_6, 0x00
  leti                            r:item_data1_7, 0x00
  leti                            r:item_data1_8, 0x00
  leti                            r:item_data1_9, 0x00
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Frost Mechgun!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label015B@0x015B:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x0B
  leti                            r:item_data1_2, 0x00
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x10
  leti                            r:item_data1_5, 0x00
  leti                            r:item_data1_6, 0x00
  leti                            r:item_data1_7, 0x00
  leti                            r:item_data1_8, 0x00
  leti                            r:item_data1_9, 0x00
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Frost Rod!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label013A@0x013A:
  jmpi_eq                         r83, 0x00000000, label015E
  jmpi_eq                         r83, 0x00000001, label0172
  jmpi_eq                         r83, 0x00000002, label017C
  ret

label015E@0x015E:
  message                         0x00000065, "Yes, yes!\nYou\'re finally back."
  add_msg                         "Hmmm...!\nI think you found a\nvery special mineral!!"
  mesend
  list                            r100, "Blade\nGun\nStaff\nWait and reconsider."
  switch_jmp                      r100, [label015F, label0162, label0165, label01AE]

label015F@0x015F:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x04
  leti                            r:item_data1_2, 0x00
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x25
  leti                            r:item_data1_5, 0x00
  call                            generate_bonuses
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Havoc Partisan!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0162@0x0162:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x08
  leti                            r:item_data1_2, 0x00
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x25
  leti                            r:item_data1_5, 0x00
  call                            generate_bonuses
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Havoc Mechgun!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0165@0x0165:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x0C
  leti                            r:item_data1_2, 0x00
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x25
  leti                            r:item_data1_5, 0x00
  call                            generate_bonuses
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Havoc Wand!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0172@0x0172:
  message                         0x00000065, "Yes, yes!\nYou\'re finally back."
  add_msg                         "Hmmm...!\nI think you found a\nvery special mineral!!"
  mesend
  list                            r100, "Blade\nGun\nStaff\nWait and reconsider."
  switch_jmp                      r100, [label0173, label0176, label0179, label01AE]

label0173@0x0173:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x05
  leti                            r:item_data1_2, 0x02
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x1D
  leti                            r:item_data1_5, 0x00
  call                            generate_bonuses
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Storm Cutter!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0176@0x0176:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x09
  leti                            r:item_data1_2, 0x02
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x1D
  leti                            r:item_data1_5, 0x00
  call                            generate_bonuses
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Storm Cannon!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0179@0x0179:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x0C
  leti                            r:item_data1_2, 0x02
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x1D
  leti                            r:item_data1_5, 0x00
  call                            generate_bonuses
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Storm Baton!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label017C@0x017C:
  message                         0x00000065, "Yes, yes!\nYou\'re finally back."
  add_msg                         "Hmmm...!\nI think you found a\nvery special mineral!!"
  mesend
  list                            r100, "Blade\nGun\nStaff\nWait and reconsider."
  switch_jmp                      r100, [label017D, label0180, label0183, label01AE]

label017D@0x017D:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x04
  leti                            r:item_data1_2, 0x03
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x11
  leti                            r:item_data1_5, 0x00
  call                            generate_bonuses
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Freeze Berdys!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0180@0x0180:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x07
  leti                            r:item_data1_2, 0x03
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x11
  leti                            r:item_data1_5, 0x00
  call                            generate_bonuses
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Freeze Beam!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label0183@0x0183:
  message                         0x00000065, "OK, just wait a few\nminutes!"
  mesend
  call                            label0122
  add_msg                         "Hey, I\'m back."
  add_msg                         "Look, this was made with\nthe materials that you\nfound on Ragol."
  add_msg                         "This is yours.  I hope\nit helps you."
  mesend
  leti                            r:item_data1_0, 0x00
  leti                            r:item_data1_1, 0x0B
  leti                            r:item_data1_2, 0x03
  leti                            r:item_data1_3, 0x00
  leti                            r:item_data1_4, 0x11
  leti                            r:item_data1_5, 0x00
  call                            generate_bonuses
  leti                            r:item_data1_A, 0x00
  leti                            r:item_data1_B, 0x00
  item_create2                    r110-r121, r:item_id
  set                             r172
  jmpi_eq                         r:item_id, 0xFFFFFFFF, label01AF
  window_msg                      "Got a Freeze Striker!"
  set                             r255
  call                            label012C
  winend
  bgm                             0x00000000
  playbgm_epi                     0x00000001
  ret

label013B@0x013B:
  message                         0x00000065, "The Guild will pay your\nreward.  Sorry, I know\nit\'s not much Meseta."
  add_msg                         "That quality material\nyou brought back really\nexcited me.  Thank you!"
  set                             r8
  mesend
  ret

label013C@0x013C:
  message                         0x00000065, "The Guild will pay your\nreward.  Sorry it\'s\nnot much Meseta."
  add_msg                         "You did a good job!\nSee you."
  mesend
  ret

label01AE@0x01AE:
  jmp_on                          label01B0, [r101, r102, r103]
  message                         0x00000065, "Well...\nThere may have also still\nbeen other minerals."
  mesend
  ret

label01AF@0x01AF:
  window_msg                      "Your inventory is full."
  winend
  ret

label01B0@0x01B0:
  ret

label0140@0x0140:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r255, 0x00000001, label0142
  jmp_on                          label0141, [r1, r2, r6]
  jmp_on                          label0141, [r1, r2, r5]
  jmp_on                          label0141, [r1, r2, r4]
  jmp_on                          label0141, [r3, r2, r6]
  jmp_on                          label0141, [r3, r2, r5]
  jmp_on                          label0141, [r3, r2, r4]
  message                         0x00000066, "Let me apologize for\nmy husband for asking\nsuch a big favor..."
  add_msg                         "His ambition is to be\nbetter than the \"big\nthree\" blacksmiths."
  add_msg                         "\"Big three\" is a\nrewarded name for famous\ntalented blacksmiths."
  add_msg                         "Good luck, anyway."
  mesend
  ret

label0141@0x0141:
  message                         0x00000066, "Did you find all the\nmaterials on the list?\nOh, that\'s wonderful!"
  add_msg                         "He\'ll be excited when he\nsees them.  He sometimes\nacts just like a kid."
  mesend
  ret

label0142@0x0142:
  message                         0x00000066, "Thank you."
  add_msg                         "I helped him with his\ntask for several days."
  add_msg                         "I\'m sure it\'s a good\nweapon.  Please use it."
  mesend
  ret

label0168@0x0168:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r90, 0x00000001, return
  jmpi_eq                         r3, 0x00000001, label019A
  jmpi_eq                         r1, 0x00000001, return
  call                            start_cutscene
  set_quest_board_handler         0x00000001, label0124, "Miwontite"
  set                             r75
  set                             r1
  window_msg                      "Got a miwontite!"
  winend
  bgm                             0x00000001
  call                            end_cutscene
  ret

label0169@0x0169:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r90, 0x00000001, return
  jmpi_eq                         r1, 0x00000001, label019A
  jmpi_eq                         r3, 0x00000001, return
  call                            start_cutscene
  set_quest_board_handler         0x00000001, label0124, "Miwontite"
  set                             r75
  set                             r3
  window_msg                      "Got a miwontite!"
  winend
  bgm                             0x00000001
  call                            end_cutscene
  ret

label019A@0x019A:
  call                            start_cutscene
  set                             r90
  window_msg                      "Miwontite is\nalready in the inventory. "
  winend
  call                            end_cutscene
  ret

label016A@0x016A:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r255, 0x00000001, return
  set                             r101
  jmpi_eq                         r4, 0x00000001, label0190
  jmpi_eq                         r5, 0x00000001, label0191
  jmpi_eq                         r6, 0x00000001, label0192
  call                            start_cutscene
  window_msg                      "Got a red mineral!"
  winend
  bgm                             0x00000001
  call                            end_cutscene
  set                             r4
  set_quest_board_handler         0x00000003, label0126, "Red Mineral"
  set                             r77
  ret

label016B@0x016B:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r255, 0x00000001, return
  set                             r102
  jmpi_eq                         r4, 0x00000001, label0193
  jmpi_eq                         r5, 0x00000001, label0190
  jmpi_eq                         r6, 0x00000001, label0194
  call                            start_cutscene
  window_msg                      "Got a green mineral!"
  winend
  bgm                             0x00000001
  call                            end_cutscene
  set                             r5
  set_quest_board_handler         0x00000003, label0127, "Green Mineral"
  set                             r77
  ret

label016C@0x016C:
  // Could not determine data type; disassembling as code
  jmpi_eq                         r255, 0x00000001, return
  set                             r103
  jmpi_eq                         r4, 0x00000001, label0195
  jmpi_eq                         r5, 0x00000001, label0196
  jmpi_eq                         r6, 0x00000001, label0190
  call                            start_cutscene
  window_msg                      "Got a blue mineral!"
  winend
  bgm                             0x00000001
  call                            end_cutscene
  set                             r6
  set_quest_board_handler         0x00000003, label0128, "Blue Mineral"
  set                             r77
  ret

label0190@0x0190:
  call                            start_cutscene
  window_msg                      "The mineral is\nalready in the inventory. "
  winend
  call                            end_cutscene
  ret

label0191@0x0191:
  call                            start_cutscene
  window_msg                      "Got a red mineral!"
  bgm                             0x00000001
  add_msg                         "..."
  add_msg                         "Photon in another mineral\ndisappeared!"
  winend
  call                            end_cutscene
  clear                           r5
  set                             r4
  clear_quest_board_handler       0x00000003
  set_quest_board_handler         0x00000003, label0126, "Red Mineral\n"
  ret

label0192@0x0192:
  call                            start_cutscene
  window_msg                      "Got a red mineral!"
  bgm                             0x00000001
  add_msg                         "..."
  add_msg                         "Photon in another mineral\ndisappeared!"
  winend
  call                            end_cutscene
  clear                           r6
  set                             r4
  clear_quest_board_handler       0x00000003
  set_quest_board_handler         0x00000003, label0126, "Red Mineral\n"
  ret

label0193@0x0193:
  call                            start_cutscene
  window_msg                      "Got a green mineral!"
  bgm                             0x00000001
  add_msg                         "..."
  add_msg                         "Photon in another mineral\ndisappeared!"
  winend
  call                            end_cutscene
  clear                           r4
  set                             r5
  clear_quest_board_handler       0x00000003
  set_quest_board_handler         0x00000003, label0127, "Green Mineral\n"
  ret

label0194@0x0194:
  call                            start_cutscene
  window_msg                      "Got a green mineral!"
  bgm                             0x00000001
  add_msg                         "..."
  add_msg                         "Photon in another mineral\ndisappeared!"
  winend
  call                            end_cutscene
  clear                           r6
  set                             r5
  clear_quest_board_handler       0x00000003
  set_quest_board_handler         0x00000003, label0127, "Green Mineral\n"
  ret

label0195@0x0195:
  call                            start_cutscene
  window_msg                      "Got a blue mineral!"
  bgm                             0x00000001
  add_msg                         "..."
  add_msg                         "Photon in another mineral\ndisappeared!"
  winend
  call                            end_cutscene
  clear                           r4
  set                             r6
  clear_quest_board_handler       0x00000003
  set_quest_board_handler         0x00000003, label0128, "blue Mineral\n"
  ret

label0196@0x0196:
  call                            start_cutscene
  window_msg                      "Got a blue mineral!"
  bgm                             0x00000001
  add_msg                         "..."
  add_msg                         "Photon in another mineral\ndisappeared!"
  winend
  call                            end_cutscene
  clear                           r5
  set                             r6
  clear_quest_board_handler       0x00000003
  set_quest_board_handler         0x00000003, label0128, "Blue Mineral\n"
  ret

label0123@0x0123:
  disp_msg_qb                     "1. Miwontite\nOften found in the river"
  add_msg                         "2. Dragon fang\nGrown in Dragon\'s jaws."
  add_msg                         "3. Mineral\nUse your best judgement."
  close_msg_qb
  ret

label0124@0x0124:
  disp_msg_qb                     "Miwontite"
  close_msg_qb
  ret

label0125@0x0125:
  disp_msg_qb                     "Dragon fang"
  close_msg_qb
  ret

label0126@0x0126:
  disp_msg_qb                     "Red Mineral"
  close_msg_qb
  ret

label0127@0x0127:
  disp_msg_qb                     "Green Mineral"
  close_msg_qb
  ret

label0128@0x0128:
  disp_msg_qb                     "Blue Mineral"
  close_msg_qb
  ret

label00DC@0x00DC:
  p_action_disable
  npc_nont
  disable_movement1               0x00000000
  hud_hide
  p_look_at                       0x00000000, 0x00000001
  cine_enable
  cam_zmin
  call                            label00CF
  ret

label00DD@0x00DD:
  cam_zmout
  cine_disable
  hud_show
  enable_movement1                0x00000000
  npc_talk
  p_action_enable
  ret

start_cutscene:
  cine_enable
  p_action_disable
  disable_movement1               0x00000000
  ret

end_cutscene:
  enable_movement1                0x00000000
  p_action_enable
  cine_disable
  ret

label0122@0x0122:
  fadeout
  call                            label00CF
  fadein
  ret

label012C@0x012C:
  clear_quest_board_handler       0x00000000
  clear_quest_board_handler       0x00000001
  clear_quest_board_handler       0x00000002
  clear_quest_board_handler       0x00000003
  clear                           r74
  clear                           r75
  clear                           r76
  clear                           r77
  ret

label00CC@0x00CC:
  jmpi_eq                         r2, 0x00000001, return
  sync
  leti                            r54, 0x0000000B
  leti                            r55, 0x00000001
  if_zone_clear                   r56, r54-r55
  jmpi_eq                         r56, 0x00000000, label00CC
  cine_enable
  p_action_disable
  disable_movement1               0x00000000
  window_msg                      "Got a dragon fang!"
  winend
  bgm                             0x00000001
  enable_movement1                0x00000000
  p_action_enable
  cine_disable
  set                             r2
  set_quest_board_handler         0x00000002, label0125, "Dragon fang"
  set                             r76
  ret

label00CF@0x00CF:
  leti                            r72, 0x00000000

label00D0@0x00D0:
  sync
  addi                            r72, 0x00000001
  jmpi_le                         r72, 0x0000001E, label00D0
  ret

generate_bonuses:
  leti                            r:rand_low, 0
  leti                            r:rand_high, 4
  call                            random
  let                             r:item_data1_6, r:rand_st

  leti                            r:rand_low, 4
  leti                            r:rand_high, 12
  call                            random
  let                             r:item_data1_7, r:rand_st
  muli                            r:item_data1_7, 5
  subi                            r:item_data1_7, 10

  leti                            r:rand_low, 0
  leti                            r:rand_high, 4
  call                            random
  jmpi_ge                         r:rand_st, 2, generate_bonuses_no_hit
  leti                            r:item_data1_8, 5
  leti                            r:rand_low, 4
  leti                            r:rand_high, 12
  call                            random
  let                             r:item_data1_9, r:rand_st
  muli                            r:item_data1_9, 5
  subi                            r:item_data1_9, 10
  ret
generate_bonuses_no_hit:
  leti                            r:item_data1_8, 0x00000000
  leti                            r:item_data1_9, 0x00000000
  ret

random_setup:
  leti                            r:rand_st, 0x811C9DC5
  ret

random:
  getmtime                        r:rand_gen

  let                             r:rand_buf, r:rand_gen
  andi                            r:rand_buf, 0xFF000000
  divi                            r:rand_buf, 0x01000000
  xor                             r:rand_st, r:rand_buf
  muli                            r:rand_st, 0x01000193

  let                             r:rand_buf, r:rand_gen
  andi                            r:rand_buf, 0x00FF0000
  divi                            r:rand_buf, 0x00010000
  xor                             r:rand_st, r:rand_buf
  muli                            r:rand_st, 0x01000193

  let                             r:rand_buf, r:rand_gen
  andi                            r:rand_buf, 0x0000FF00
  divi                            r:rand_buf, 0x00000100
  xor                             r:rand_st, r:rand_buf
  muli                            r:rand_st, 0x01000193

  andi                            r:rand_gen, 0x000000FF
  xor                             r:rand_st, r:rand_gen
  muli                            r:rand_st, 0x01000193

  // This is biased to rand_min, but that matches Sega's implementation in V2+
  let                             r:rand_result, r:rand_st
  mod2                            r:rand_result, r:rand_high
  jmp_ge                          r:rand_result, r:rand_low, random_done
  let                             r:rand_result, r:rand_low

random_done:
  ret
