clean up some player structs
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-1
@@ -156,7 +156,7 @@ void player_use_item(shared_ptr<Client> c, size_t item_index) {
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// ssize_t equipped_shield = -1;
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// ssize_t equipped_mag = -1;
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for (size_t y = 0; y < c->game_data.player()->inventory.num_items; y++) {
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if (c->game_data.player()->inventory.items[y].equip_flags & 0x0008) {
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if (c->game_data.player()->inventory.items[y].flags & 0x00000008) {
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if (c->game_data.player()->inventory.items[y].data.data1[0] == 0) {
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equipped_weapon = y;
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}
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