add some Ep3 command notes
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@@ -681,7 +681,7 @@ struct PSOGCEp3NTECharacter {
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/* 0430:0014 */ be_uint32_t save_count = 1;
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/* 0434:0018 */ pstring<TextEncoding::ASCII, 0x1C> ppp_username;
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/* 0450:0034 */ pstring<TextEncoding::ASCII, 0x10> ppp_password;
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/* 0460:0044 */ parray<uint8_t, 0x400> seq_vars;
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/* 0460:0044 */ Ep3SeqVars seq_vars;
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/* 0860:0444 */ be_uint32_t death_count = 0;
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/* 0864:0448 */ PlayerBank200BE bank;
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/* 1B2C:1710 */ GuildCardGCBE guild_card;
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@@ -722,7 +722,7 @@ struct PSOGCEp3CharacterFile {
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// NPC decks are unlocked, and whether the player has a VIP card or not.
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// Logically, this structure maps to quest_flags in other versions, but is
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// a different size.
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/* 0460:0044 */ parray<uint8_t, 0x400> seq_vars;
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/* 0460:0044 */ Ep3SeqVars seq_vars;
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/* 0860:0444 */ be_uint32_t death_count = 0;
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// Curiously, Episode 3 characters do have item banks, but there are only 4
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// item slots. Presumably Sega didn't completely remove the bank in Ep3
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