clean up handler tables
This commit is contained in:
+308
-303
@@ -107,7 +107,7 @@ static void forward_subcommand(shared_ptr<Lobby> l, shared_ptr<Client> c,
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////////////////////////////////////////////////////////////////////////////////
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// Chat commands and the like
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static void process_subcommand_send_guild_card(shared_ptr<ServerState>,
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static void on_subcommand_send_guild_card(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (!command_is_private(command) || !l || (flag >= l->max_clients) ||
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@@ -144,7 +144,7 @@ static void process_subcommand_send_guild_card(shared_ptr<ServerState>,
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}
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// client sends a symbol chat
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static void process_subcommand_symbol_chat(shared_ptr<ServerState>,
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static void on_subcommand_symbol_chat(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* p = check_size_sc(data, 0x08, 0xFFFF);
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@@ -156,7 +156,7 @@ static void process_subcommand_symbol_chat(shared_ptr<ServerState>,
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}
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// client sends a word select chat
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static void process_subcommand_word_select(shared_ptr<ServerState>,
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static void on_subcommand_word_select(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* p = check_size_sc(data, 0x20, 0xFFFF);
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@@ -180,7 +180,7 @@ static void process_subcommand_word_select(shared_ptr<ServerState>,
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}
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// client is done loading into a lobby (we use this to trigger arrow updates)
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static void process_subcommand_set_player_visibility(shared_ptr<ServerState>,
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static void on_subcommand_set_player_visibility(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto& p = check_size_sc(data, 4);
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@@ -200,7 +200,7 @@ static void process_subcommand_set_player_visibility(shared_ptr<ServerState>,
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// Game commands used by cheat mechanisms
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// need to process changing areas since we keep track of where players are
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static void process_subcommand_change_area(shared_ptr<ServerState>,
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static void on_subcommand_change_area(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* p = check_size_sc(data, 0x08, 0xFFFF);
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@@ -212,7 +212,7 @@ static void process_subcommand_change_area(shared_ptr<ServerState>,
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}
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// when a player is hit by an enemy, heal them if infinite HP is enabled
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static void process_subcommand_hit_by_enemy(shared_ptr<ServerState>,
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static void on_subcommand_hit_by_enemy(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* p = check_size_sc(data, 0x04, 0xFFFF);
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@@ -226,7 +226,7 @@ static void process_subcommand_hit_by_enemy(shared_ptr<ServerState>,
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}
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// when a player casts a tech, restore TP if infinite TP is enabled
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static void process_subcommand_use_technique(shared_ptr<ServerState>,
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static void on_subcommand_use_technique(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* p = check_size_sc(data, 0x04, 0xFFFF);
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@@ -239,7 +239,7 @@ static void process_subcommand_use_technique(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_switch_state_changed(shared_ptr<ServerState>,
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static void on_subcommand_switch_state_changed(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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auto& cmd = check_size_t<G_SwitchStateChanged_6x05>(data);
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@@ -262,7 +262,7 @@ static void process_subcommand_switch_state_changed(shared_ptr<ServerState>,
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////////////////////////////////////////////////////////////////////////////////
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template <typename CmdT>
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void process_subcommand_movement(shared_ptr<ServerState>,
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void on_subcommand_movement(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<CmdT>(data);
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@@ -280,7 +280,7 @@ void process_subcommand_movement(shared_ptr<ServerState>,
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////////////////////////////////////////////////////////////////////////////////
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// Item commands
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static void process_subcommand_player_drop_item(shared_ptr<ServerState>,
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static void on_subcommand_player_drop_item(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<G_PlayerDropItem_6x2A>(data);
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@@ -301,7 +301,7 @@ static void process_subcommand_player_drop_item(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_create_inventory_item(shared_ptr<ServerState>,
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static void on_subcommand_create_inventory_item(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<G_PlayerCreateInventoryItem_DC_6x2B>(data,
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@@ -332,7 +332,7 @@ static void process_subcommand_create_inventory_item(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_drop_partial_stack(shared_ptr<ServerState>,
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static void on_subcommand_drop_partial_stack(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<G_DropStackedItem_DC_6x5D>(data,
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@@ -364,7 +364,7 @@ static void process_subcommand_drop_partial_stack(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_drop_partial_stack_bb(shared_ptr<ServerState>,
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static void on_subcommand_drop_partial_stack_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (l->version == GameVersion::BB) {
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@@ -405,7 +405,7 @@ static void process_subcommand_drop_partial_stack_bb(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_buy_shop_item(shared_ptr<ServerState>,
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static void on_subcommand_buy_shop_item(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<G_BuyShopItem_6x5E>(data);
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@@ -433,7 +433,7 @@ static void process_subcommand_buy_shop_item(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_box_or_enemy_item_drop(shared_ptr<ServerState>,
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static void on_subcommand_box_or_enemy_item_drop(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<G_DropItem_DC_6x5F>(data,
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@@ -460,7 +460,7 @@ static void process_subcommand_box_or_enemy_item_drop(shared_ptr<ServerState>,
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}
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static void process_subcommand_pick_up_item(shared_ptr<ServerState>,
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static void on_subcommand_pick_up_item(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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auto* cmd = check_size_sc<G_PickUpItem_6x59>(data);
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@@ -488,7 +488,7 @@ static void process_subcommand_pick_up_item(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_pick_up_item_request(shared_ptr<ServerState>,
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static void on_subcommand_pick_up_item_request(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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// This is handled by the server on BB, and by the leader on other versions
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@@ -515,7 +515,7 @@ static void process_subcommand_pick_up_item_request(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_equip_unequip_item(shared_ptr<ServerState>,
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static void on_subcommand_equip_unequip_item(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<G_ItemSubcommand>(data);
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@@ -540,7 +540,7 @@ static void process_subcommand_equip_unequip_item(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_use_item(shared_ptr<ServerState>,
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static void on_subcommand_use_item(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<G_UseItem_6x27>(data);
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@@ -560,7 +560,7 @@ static void process_subcommand_use_item(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_open_shop_bb_or_unknown_ep3(shared_ptr<ServerState>,
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static void on_subcommand_open_shop_bb_or_unknown_ep3(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (l->flags & Lobby::Flag::EPISODE_3_ONLY) {
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@@ -598,14 +598,14 @@ static void process_subcommand_open_shop_bb_or_unknown_ep3(shared_ptr<ServerStat
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}
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}
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static void process_subcommand_open_bank_bb(shared_ptr<ServerState>,
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static void on_subcommand_open_bank_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const string&) {
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if ((l->version == GameVersion::BB) && l->is_game()) {
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send_bank(c);
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}
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}
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static void process_subcommand_bank_action_bb(shared_ptr<ServerState>,
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static void on_subcommand_bank_action_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const string& data) {
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if (l->version == GameVersion::BB) {
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const auto* cmd = check_size_sc<G_BankAction_BB_6xBD>(data);
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@@ -655,7 +655,7 @@ static void process_subcommand_bank_action_bb(shared_ptr<ServerState>,
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}
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// player sorts the items in their inventory
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static void process_subcommand_sort_inventory_bb(shared_ptr<ServerState>,
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static void on_subcommand_sort_inventory_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t,
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const string& data) {
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if (l->version == GameVersion::BB) {
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@@ -763,7 +763,7 @@ static bool drop_item(
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return true;
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}
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static void process_subcommand_enemy_drop_item_request(shared_ptr<ServerState>,
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static void on_subcommand_enemy_drop_item_request(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (!l->is_game()) {
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@@ -778,7 +778,7 @@ static void process_subcommand_enemy_drop_item_request(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_box_drop_item_request(shared_ptr<ServerState>,
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static void on_subcommand_box_drop_item_request(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (!l->is_game()) {
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@@ -791,7 +791,7 @@ static void process_subcommand_box_drop_item_request(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_phase_setup(shared_ptr<ServerState>,
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static void on_subcommand_phase_setup(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* p = check_size_sc(data, sizeof(PSOSubcommand), 0xFFFF);
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@@ -838,7 +838,7 @@ static void process_subcommand_phase_setup(shared_ptr<ServerState>,
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}
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// enemy hit by player
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static void process_subcommand_enemy_hit(shared_ptr<ServerState>,
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static void on_subcommand_enemy_hit(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (l->version == GameVersion::BB) {
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@@ -861,7 +861,7 @@ static void process_subcommand_enemy_hit(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_enemy_killed(shared_ptr<ServerState> s,
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static void on_subcommand_enemy_killed(shared_ptr<ServerState> s,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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forward_subcommand(l, c, command, flag, data);
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@@ -931,7 +931,7 @@ static void process_subcommand_enemy_killed(shared_ptr<ServerState> s,
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}
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}
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static void process_subcommand_destroy_inventory_item(shared_ptr<ServerState>,
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static void on_subcommand_destroy_inventory_item(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<G_ItemSubcommand>(data);
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@@ -950,7 +950,7 @@ static void process_subcommand_destroy_inventory_item(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_destroy_ground_item(shared_ptr<ServerState>,
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static void on_subcommand_destroy_ground_item(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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const auto* cmd = check_size_sc<G_ItemSubcommand>(data);
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@@ -965,7 +965,7 @@ static void process_subcommand_destroy_ground_item(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_identify_item_bb(shared_ptr<ServerState>,
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static void on_subcommand_identify_item_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (l->version == GameVersion::BB) {
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@@ -1000,7 +1000,7 @@ static void process_subcommand_identify_item_bb(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_accept_identify_item_bb(shared_ptr<ServerState>,
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static void on_subcommand_accept_identify_item_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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@@ -1026,7 +1026,7 @@ static void process_subcommand_accept_identify_item_bb(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_sell_item_at_shop_bb(shared_ptr<ServerState>,
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static void on_subcommand_sell_item_at_shop_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
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if (l->version == GameVersion::BB) {
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@@ -1043,7 +1043,7 @@ static void process_subcommand_sell_item_at_shop_bb(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_buy_shop_item_bb(shared_ptr<ServerState>,
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static void on_subcommand_buy_shop_item_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client>, uint8_t, uint8_t, const string&) {
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if (l->version == GameVersion::BB) {
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@@ -1060,7 +1060,7 @@ static void process_subcommand_buy_shop_item_bb(shared_ptr<ServerState>,
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}
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}
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static void process_subcommand_medical_center_bb(shared_ptr<ServerState>,
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static void on_subcommand_medical_center_bb(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t, const string&) {
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if (l->version == GameVersion::BB) {
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@@ -1073,14 +1073,14 @@ static void process_subcommand_medical_center_bb(shared_ptr<ServerState>,
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////////////////////////////////////////////////////////////////////////////////
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static void process_subcommand_forward_check_size(shared_ptr<ServerState>,
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static void on_subcommand_forward_check_size(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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check_size_sc(data, sizeof(PSOSubcommand), 0xFFFF);
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_forward_check_game(shared_ptr<ServerState>,
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static void on_subcommand_forward_check_game(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (!l->is_game()) {
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@@ -1089,7 +1089,7 @@ static void process_subcommand_forward_check_game(shared_ptr<ServerState>,
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_forward_check_game_loading(shared_ptr<ServerState>,
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static void on_subcommand_forward_check_game_loading(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
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const string& data) {
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if (!l->is_game() || !l->any_client_loading()) {
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@@ -1098,7 +1098,7 @@ static void process_subcommand_forward_check_game_loading(shared_ptr<ServerState
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forward_subcommand(l, c, command, flag, data);
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}
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static void process_subcommand_forward_check_size_client(shared_ptr<ServerState>,
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static void on_subcommand_forward_check_size_client(shared_ptr<ServerState>,
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shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
||||
const string& data) {
|
||||
const auto* p = check_size_sc(data, sizeof(PSOSubcommand), 0xFFFF);
|
||||
@@ -1108,7 +1108,7 @@ static void process_subcommand_forward_check_size_client(shared_ptr<ServerState>
|
||||
forward_subcommand(l, c, command, flag, data);
|
||||
}
|
||||
|
||||
static void process_subcommand_forward_check_size_game(shared_ptr<ServerState>,
|
||||
static void on_subcommand_forward_check_size_game(shared_ptr<ServerState>,
|
||||
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
||||
const string& data) {
|
||||
check_size_sc(data, sizeof(PSOSubcommand), 0xFFFF);
|
||||
@@ -1118,7 +1118,7 @@ static void process_subcommand_forward_check_size_game(shared_ptr<ServerState>,
|
||||
forward_subcommand(l, c, command, flag, data);
|
||||
}
|
||||
|
||||
static void process_subcommand_forward_check_size_ep3_lobby(shared_ptr<ServerState>,
|
||||
static void on_subcommand_forward_check_size_ep3_lobby(shared_ptr<ServerState>,
|
||||
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
||||
const string& data) {
|
||||
check_size_sc(data, sizeof(PSOSubcommand), 0xFFFF);
|
||||
@@ -1128,7 +1128,7 @@ static void process_subcommand_forward_check_size_ep3_lobby(shared_ptr<ServerSta
|
||||
forward_subcommand(l, c, command, flag, data);
|
||||
}
|
||||
|
||||
static void process_subcommand_forward_check_size_ep3_game(shared_ptr<ServerState>,
|
||||
static void on_subcommand_forward_check_size_ep3_game(shared_ptr<ServerState>,
|
||||
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
||||
const string& data) {
|
||||
check_size_sc(data, sizeof(PSOSubcommand), 0xFFFF);
|
||||
@@ -1138,7 +1138,7 @@ static void process_subcommand_forward_check_size_ep3_game(shared_ptr<ServerStat
|
||||
forward_subcommand(l, c, command, flag, data);
|
||||
}
|
||||
|
||||
static void process_subcommand_invalid(shared_ptr<ServerState>,
|
||||
static void on_subcommand_invalid(shared_ptr<ServerState>,
|
||||
shared_ptr<Lobby>, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
||||
const string& data) {
|
||||
const auto* p = check_size_sc(data, sizeof(PSOSubcommand), 0xFFFF);
|
||||
@@ -1149,7 +1149,7 @@ static void process_subcommand_invalid(shared_ptr<ServerState>,
|
||||
}
|
||||
}
|
||||
|
||||
static void process_subcommand_unimplemented(shared_ptr<ServerState>,
|
||||
static void on_subcommand_unimplemented(shared_ptr<ServerState>,
|
||||
shared_ptr<Lobby>, shared_ptr<Client> c, uint8_t command, uint8_t flag,
|
||||
const string& data) {
|
||||
const auto* p = check_size_sc(data, sizeof(PSOSubcommand), 0xFFFF);
|
||||
@@ -1170,273 +1170,278 @@ typedef void (*subcommand_handler_t)(shared_ptr<ServerState> s,
|
||||
const string& data);
|
||||
|
||||
subcommand_handler_t subcommand_handlers[0x100] = {
|
||||
/* 00 */ process_subcommand_invalid,
|
||||
/* 01 */ process_subcommand_unimplemented,
|
||||
/* 02 */ process_subcommand_unimplemented,
|
||||
/* 03 */ process_subcommand_unimplemented,
|
||||
/* 04 */ process_subcommand_unimplemented,
|
||||
/* 05 */ process_subcommand_switch_state_changed,
|
||||
/* 06 */ process_subcommand_send_guild_card,
|
||||
/* 07 */ process_subcommand_symbol_chat,
|
||||
/* 08 */ process_subcommand_unimplemented,
|
||||
/* 09 */ process_subcommand_unimplemented,
|
||||
/* 0A */ process_subcommand_enemy_hit,
|
||||
/* 0B */ process_subcommand_forward_check_size_game,
|
||||
/* 0C */ process_subcommand_forward_check_size_game, // Add condition (poison/slow/etc.)
|
||||
/* 0D */ process_subcommand_forward_check_size_game, // Remove condition (poison/slow/etc.)
|
||||
/* 0E */ process_subcommand_unimplemented,
|
||||
/* 0F */ process_subcommand_unimplemented,
|
||||
/* 10 */ process_subcommand_unimplemented,
|
||||
/* 11 */ process_subcommand_unimplemented,
|
||||
/* 12 */ process_subcommand_forward_check_size_game, // Dragon actions
|
||||
/* 13 */ process_subcommand_forward_check_size_game, // De Rol Le actions
|
||||
/* 14 */ process_subcommand_forward_check_size_game,
|
||||
/* 15 */ process_subcommand_forward_check_size_game, // Vol Opt actions
|
||||
/* 16 */ process_subcommand_forward_check_size_game, // Vol Opt actions
|
||||
/* 17 */ process_subcommand_forward_check_size_game,
|
||||
/* 18 */ process_subcommand_forward_check_size_game,
|
||||
/* 19 */ process_subcommand_forward_check_size_game, // Dark Falz actions
|
||||
/* 1A */ process_subcommand_unimplemented,
|
||||
/* 1B */ process_subcommand_unimplemented,
|
||||
/* 1C */ process_subcommand_forward_check_size_game,
|
||||
/* 1D */ process_subcommand_unimplemented,
|
||||
/* 1E */ process_subcommand_unimplemented,
|
||||
/* 1F */ process_subcommand_forward_check_size,
|
||||
/* 20 */ process_subcommand_forward_check_size,
|
||||
/* 21 */ process_subcommand_change_area, // Inter-level warp
|
||||
/* 22 */ process_subcommand_forward_check_size_client, // Set player visibility
|
||||
/* 23 */ process_subcommand_set_player_visibility, // Set player visibility
|
||||
/* 24 */ process_subcommand_forward_check_size_game,
|
||||
/* 25 */ process_subcommand_equip_unequip_item, // Equip item
|
||||
/* 26 */ process_subcommand_equip_unequip_item, // Unequip item
|
||||
/* 27 */ process_subcommand_use_item,
|
||||
/* 28 */ process_subcommand_forward_check_size_game, // Feed MAG
|
||||
/* 29 */ process_subcommand_destroy_inventory_item, // Delete item (via bank deposit / sale / feeding MAG)
|
||||
/* 2A */ process_subcommand_player_drop_item,
|
||||
/* 2B */ process_subcommand_create_inventory_item, // Create inventory item (e.g. from tekker or bank withdrawal)
|
||||
/* 2C */ process_subcommand_forward_check_size, // Talk to NPC
|
||||
/* 2D */ process_subcommand_forward_check_size, // Done talking to NPC
|
||||
/* 2E */ process_subcommand_unimplemented,
|
||||
/* 2F */ process_subcommand_hit_by_enemy,
|
||||
/* 30 */ process_subcommand_forward_check_size_game, // Level up
|
||||
/* 31 */ process_subcommand_forward_check_size_game, // Medical center
|
||||
/* 32 */ process_subcommand_forward_check_size_game, // Medical center
|
||||
/* 33 */ process_subcommand_forward_check_size_game, // Moon atomizer/Reverser
|
||||
/* 34 */ process_subcommand_unimplemented,
|
||||
/* 35 */ process_subcommand_unimplemented,
|
||||
/* 36 */ process_subcommand_forward_check_game,
|
||||
/* 37 */ process_subcommand_forward_check_size_game, // Photon blast
|
||||
/* 38 */ process_subcommand_unimplemented,
|
||||
/* 39 */ process_subcommand_forward_check_size_game, // Photon blast ready
|
||||
/* 3A */ process_subcommand_forward_check_size_game,
|
||||
/* 3B */ process_subcommand_forward_check_size,
|
||||
/* 3C */ process_subcommand_unimplemented,
|
||||
/* 3D */ process_subcommand_unimplemented,
|
||||
/* 3E */ process_subcommand_movement<G_StopAtPosition_6x3E>, // Stop moving
|
||||
/* 3F */ process_subcommand_movement<G_SetPosition_6x3F>, // Set position (e.g. when materializing after warp)
|
||||
/* 40 */ process_subcommand_movement<G_WalkToPosition_6x40>, // Walk
|
||||
/* 41 */ process_subcommand_unimplemented,
|
||||
/* 42 */ process_subcommand_movement<G_RunToPosition_6x42>, // Run
|
||||
/* 43 */ process_subcommand_forward_check_size_client,
|
||||
/* 44 */ process_subcommand_forward_check_size_client,
|
||||
/* 45 */ process_subcommand_forward_check_size_client,
|
||||
/* 46 */ process_subcommand_forward_check_size_client,
|
||||
/* 47 */ process_subcommand_forward_check_size_client,
|
||||
/* 48 */ process_subcommand_use_technique,
|
||||
/* 49 */ process_subcommand_forward_check_size_client,
|
||||
/* 4A */ process_subcommand_forward_check_size_client,
|
||||
/* 4B */ process_subcommand_hit_by_enemy,
|
||||
/* 4C */ process_subcommand_hit_by_enemy,
|
||||
/* 4D */ process_subcommand_forward_check_size_client,
|
||||
/* 4E */ process_subcommand_forward_check_size_client,
|
||||
/* 4F */ process_subcommand_forward_check_size_client,
|
||||
/* 50 */ process_subcommand_forward_check_size_client,
|
||||
/* 51 */ process_subcommand_unimplemented,
|
||||
/* 52 */ process_subcommand_forward_check_size, // Toggle shop/bank interaction
|
||||
/* 53 */ process_subcommand_forward_check_size_game,
|
||||
/* 54 */ process_subcommand_unimplemented,
|
||||
/* 55 */ process_subcommand_forward_check_size_client, // Intra-map warp
|
||||
/* 56 */ process_subcommand_forward_check_size_client,
|
||||
/* 57 */ process_subcommand_forward_check_size_client,
|
||||
/* 58 */ process_subcommand_forward_check_size_game,
|
||||
/* 59 */ process_subcommand_pick_up_item, // Item picked up
|
||||
/* 5A */ process_subcommand_pick_up_item_request, // Request to pick up item
|
||||
/* 5B */ process_subcommand_unimplemented,
|
||||
/* 5C */ process_subcommand_unimplemented,
|
||||
/* 5D */ process_subcommand_drop_partial_stack, // Drop meseta or stacked item
|
||||
/* 5E */ process_subcommand_buy_shop_item, // Buy item at shop
|
||||
/* 5F */ process_subcommand_box_or_enemy_item_drop, // Drop item from box/enemy
|
||||
/* 60 */ process_subcommand_enemy_drop_item_request, // Request for item drop (handled by the server on BB)
|
||||
/* 61 */ process_subcommand_forward_check_size_game, // Feed mag
|
||||
/* 62 */ process_subcommand_unimplemented,
|
||||
/* 63 */ process_subcommand_destroy_ground_item, // Destroy an item on the ground (used when too many items have been dropped)
|
||||
/* 64 */ process_subcommand_unimplemented,
|
||||
/* 65 */ process_subcommand_unimplemented,
|
||||
/* 66 */ process_subcommand_forward_check_size_game, // Use star atomizer
|
||||
/* 67 */ process_subcommand_forward_check_size_game, // Create enemy set
|
||||
/* 68 */ process_subcommand_forward_check_size_game, // Telepipe/Ryuker
|
||||
/* 69 */ process_subcommand_forward_check_size_game,
|
||||
/* 6A */ process_subcommand_forward_check_size_game,
|
||||
/* 6B */ process_subcommand_forward_check_game_loading,
|
||||
/* 6C */ process_subcommand_forward_check_game_loading,
|
||||
/* 6D */ process_subcommand_forward_check_game_loading,
|
||||
/* 6E */ process_subcommand_forward_check_game_loading,
|
||||
/* 6F */ process_subcommand_forward_check_game_loading,
|
||||
/* 70 */ process_subcommand_forward_check_game_loading,
|
||||
/* 71 */ process_subcommand_forward_check_game_loading,
|
||||
/* 72 */ process_subcommand_forward_check_game_loading,
|
||||
/* 73 */ process_subcommand_invalid,
|
||||
/* 74 */ process_subcommand_word_select,
|
||||
/* 75 */ process_subcommand_phase_setup,
|
||||
/* 76 */ process_subcommand_forward_check_size_game, // Enemy killed
|
||||
/* 77 */ process_subcommand_forward_check_size_game, // Sync quest data
|
||||
/* 78 */ process_subcommand_unimplemented,
|
||||
/* 79 */ process_subcommand_forward_check_size, // Lobby 14/15 soccer game
|
||||
/* 7A */ process_subcommand_unimplemented,
|
||||
/* 7B */ process_subcommand_unimplemented,
|
||||
/* 7C */ process_subcommand_forward_check_size_game,
|
||||
/* 7D */ process_subcommand_forward_check_size_game,
|
||||
/* 7E */ process_subcommand_unimplemented,
|
||||
/* 7F */ process_subcommand_unimplemented,
|
||||
/* 80 */ process_subcommand_forward_check_size_game, // Trigger trap
|
||||
/* 81 */ process_subcommand_unimplemented,
|
||||
/* 82 */ process_subcommand_unimplemented,
|
||||
/* 83 */ process_subcommand_forward_check_size_game, // Place trap
|
||||
/* 84 */ process_subcommand_forward_check_size_game,
|
||||
/* 85 */ process_subcommand_forward_check_size_game,
|
||||
/* 86 */ process_subcommand_forward_check_size_game, // Hit destructible wall
|
||||
/* 87 */ process_subcommand_unimplemented,
|
||||
/* 88 */ process_subcommand_forward_check_size_game,
|
||||
/* 89 */ process_subcommand_forward_check_size_game,
|
||||
/* 8A */ process_subcommand_unimplemented,
|
||||
/* 8B */ process_subcommand_unimplemented,
|
||||
/* 8C */ process_subcommand_unimplemented,
|
||||
/* 8D */ process_subcommand_forward_check_size_client,
|
||||
/* 8E */ process_subcommand_unimplemented,
|
||||
/* 8F */ process_subcommand_unimplemented,
|
||||
/* 90 */ process_subcommand_unimplemented,
|
||||
/* 91 */ process_subcommand_forward_check_size_game,
|
||||
/* 92 */ process_subcommand_unimplemented,
|
||||
/* 93 */ process_subcommand_forward_check_size_game, // Timed switch activated
|
||||
/* 94 */ process_subcommand_forward_check_size_game, // Warp (the $warp chat command is implemented using this)
|
||||
/* 95 */ process_subcommand_unimplemented,
|
||||
/* 96 */ process_subcommand_unimplemented,
|
||||
/* 97 */ process_subcommand_unimplemented,
|
||||
/* 98 */ process_subcommand_unimplemented,
|
||||
/* 99 */ process_subcommand_unimplemented,
|
||||
/* 9A */ process_subcommand_forward_check_size_game, // Update player stat ($infhp/$inftp are implemented using this command)
|
||||
/* 9B */ process_subcommand_unimplemented,
|
||||
/* 9C */ process_subcommand_forward_check_size_game,
|
||||
/* 9D */ process_subcommand_unimplemented,
|
||||
/* 9E */ process_subcommand_unimplemented,
|
||||
/* 9F */ process_subcommand_forward_check_size_game, // Gal Gryphon actions
|
||||
/* A0 */ process_subcommand_forward_check_size_game, // Gal Gryphon actions
|
||||
/* A1 */ process_subcommand_forward_check_size_game, // Part of revive process. Occurs right after revive command, function unclear.
|
||||
/* A2 */ process_subcommand_box_drop_item_request, // Request for item drop from box (handled by server on BB)
|
||||
/* A3 */ process_subcommand_forward_check_size_game, // Episode 2 boss actions
|
||||
/* A4 */ process_subcommand_forward_check_size_game, // Olga Flow phase 1 actions
|
||||
/* A5 */ process_subcommand_forward_check_size_game, // Olga Flow phase 2 actions
|
||||
/* A6 */ process_subcommand_forward_check_size, // Trade proposal
|
||||
/* A7 */ process_subcommand_unimplemented,
|
||||
/* A8 */ process_subcommand_forward_check_size_game, // Gol Dragon actions
|
||||
/* A9 */ process_subcommand_forward_check_size_game, // Barba Ray actions
|
||||
/* AA */ process_subcommand_forward_check_size_game, // Episode 2 boss actions
|
||||
/* AB */ process_subcommand_forward_check_size_client, // Create lobby chair
|
||||
/* AC */ process_subcommand_unimplemented,
|
||||
/* AD */ process_subcommand_forward_check_size_game, // Olga Flow phase 2 subordinate boss actions
|
||||
/* AE */ process_subcommand_forward_check_size_client,
|
||||
/* AF */ process_subcommand_forward_check_size_client, // Turn in lobby chair
|
||||
/* B0 */ process_subcommand_forward_check_size_client, // Move in lobby chair
|
||||
/* B1 */ process_subcommand_unimplemented,
|
||||
/* B2 */ process_subcommand_unimplemented,
|
||||
/* B3 */ process_subcommand_unimplemented,
|
||||
/* B4 */ process_subcommand_forward_check_size_ep3_game,
|
||||
/* B5 */ process_subcommand_open_shop_bb_or_unknown_ep3, // BB shop request
|
||||
/* B6 */ process_subcommand_unimplemented, // BB shop contents (server->client only)
|
||||
/* B7 */ process_subcommand_buy_shop_item_bb,
|
||||
/* B8 */ process_subcommand_identify_item_bb,
|
||||
/* B9 */ process_subcommand_unimplemented,
|
||||
/* BA */ process_subcommand_accept_identify_item_bb,
|
||||
/* BB */ process_subcommand_open_bank_bb,
|
||||
/* BC */ process_subcommand_unimplemented, // BB bank contents (server->client only)
|
||||
/* BD */ process_subcommand_bank_action_bb,
|
||||
/* BE */ process_subcommand_unimplemented, // BB create inventory item (server->client only)
|
||||
/* BF */ process_subcommand_forward_check_size_ep3_lobby, // Ep3 change music, also BB give EXP (BB usage is server->client only)
|
||||
/* C0 */ process_subcommand_sell_item_at_shop_bb,
|
||||
/* C1 */ process_subcommand_unimplemented,
|
||||
/* C2 */ process_subcommand_unimplemented,
|
||||
/* C3 */ process_subcommand_drop_partial_stack_bb, // Split stacked item - not sent if entire stack is dropped
|
||||
/* C4 */ process_subcommand_sort_inventory_bb,
|
||||
/* C5 */ process_subcommand_medical_center_bb,
|
||||
/* C6 */ process_subcommand_unimplemented,
|
||||
/* C7 */ process_subcommand_unimplemented,
|
||||
/* C8 */ process_subcommand_enemy_killed,
|
||||
/* C9 */ process_subcommand_unimplemented,
|
||||
/* CA */ process_subcommand_unimplemented,
|
||||
/* CB */ process_subcommand_unimplemented,
|
||||
/* CC */ process_subcommand_unimplemented,
|
||||
/* CD */ process_subcommand_unimplemented,
|
||||
/* CE */ process_subcommand_unimplemented,
|
||||
/* CF */ process_subcommand_forward_check_size_game,
|
||||
/* D0 */ process_subcommand_unimplemented,
|
||||
/* D1 */ process_subcommand_unimplemented,
|
||||
/* D2 */ process_subcommand_unimplemented,
|
||||
/* D3 */ process_subcommand_unimplemented,
|
||||
/* D4 */ process_subcommand_unimplemented,
|
||||
/* D5 */ process_subcommand_unimplemented,
|
||||
/* D6 */ process_subcommand_unimplemented,
|
||||
/* D7 */ process_subcommand_unimplemented,
|
||||
/* D8 */ process_subcommand_unimplemented,
|
||||
/* D9 */ process_subcommand_unimplemented,
|
||||
/* DA */ process_subcommand_unimplemented,
|
||||
/* DB */ process_subcommand_unimplemented,
|
||||
/* DC */ process_subcommand_unimplemented,
|
||||
/* DD */ process_subcommand_unimplemented,
|
||||
/* DE */ process_subcommand_unimplemented,
|
||||
/* DF */ process_subcommand_unimplemented,
|
||||
/* E0 */ process_subcommand_unimplemented,
|
||||
/* E1 */ process_subcommand_unimplemented,
|
||||
/* E2 */ process_subcommand_unimplemented,
|
||||
/* E3 */ process_subcommand_unimplemented,
|
||||
/* E4 */ process_subcommand_unimplemented,
|
||||
/* E5 */ process_subcommand_unimplemented,
|
||||
/* E6 */ process_subcommand_unimplemented,
|
||||
/* E7 */ process_subcommand_unimplemented,
|
||||
/* E8 */ process_subcommand_unimplemented,
|
||||
/* E9 */ process_subcommand_unimplemented,
|
||||
/* EA */ process_subcommand_unimplemented,
|
||||
/* EB */ process_subcommand_unimplemented,
|
||||
/* EC */ process_subcommand_unimplemented,
|
||||
/* ED */ process_subcommand_unimplemented,
|
||||
/* EE */ process_subcommand_unimplemented,
|
||||
/* EF */ process_subcommand_unimplemented,
|
||||
/* F0 */ process_subcommand_unimplemented,
|
||||
/* F1 */ process_subcommand_unimplemented,
|
||||
/* F2 */ process_subcommand_unimplemented,
|
||||
/* F3 */ process_subcommand_unimplemented,
|
||||
/* F4 */ process_subcommand_unimplemented,
|
||||
/* F5 */ process_subcommand_unimplemented,
|
||||
/* F6 */ process_subcommand_unimplemented,
|
||||
/* F7 */ process_subcommand_unimplemented,
|
||||
/* F8 */ process_subcommand_unimplemented,
|
||||
/* F9 */ process_subcommand_unimplemented,
|
||||
/* FA */ process_subcommand_unimplemented,
|
||||
/* FB */ process_subcommand_unimplemented,
|
||||
/* FC */ process_subcommand_unimplemented,
|
||||
/* FD */ process_subcommand_unimplemented,
|
||||
/* FE */ process_subcommand_unimplemented,
|
||||
/* FF */ process_subcommand_unimplemented,
|
||||
/* 00 */ on_subcommand_invalid,
|
||||
/* 01 */ nullptr,
|
||||
/* 02 */ nullptr,
|
||||
/* 03 */ nullptr,
|
||||
/* 04 */ nullptr,
|
||||
/* 05 */ on_subcommand_switch_state_changed,
|
||||
/* 06 */ on_subcommand_send_guild_card,
|
||||
/* 07 */ on_subcommand_symbol_chat,
|
||||
/* 08 */ nullptr,
|
||||
/* 09 */ nullptr,
|
||||
/* 0A */ on_subcommand_enemy_hit,
|
||||
/* 0B */ on_subcommand_forward_check_size_game,
|
||||
/* 0C */ on_subcommand_forward_check_size_game, // Add condition (poison/slow/etc.)
|
||||
/* 0D */ on_subcommand_forward_check_size_game, // Remove condition (poison/slow/etc.)
|
||||
/* 0E */ nullptr,
|
||||
/* 0F */ nullptr,
|
||||
/* 10 */ nullptr,
|
||||
/* 11 */ nullptr,
|
||||
/* 12 */ on_subcommand_forward_check_size_game, // Dragon actions
|
||||
/* 13 */ on_subcommand_forward_check_size_game, // De Rol Le actions
|
||||
/* 14 */ on_subcommand_forward_check_size_game,
|
||||
/* 15 */ on_subcommand_forward_check_size_game, // Vol Opt actions
|
||||
/* 16 */ on_subcommand_forward_check_size_game, // Vol Opt actions
|
||||
/* 17 */ on_subcommand_forward_check_size_game,
|
||||
/* 18 */ on_subcommand_forward_check_size_game,
|
||||
/* 19 */ on_subcommand_forward_check_size_game, // Dark Falz actions
|
||||
/* 1A */ nullptr,
|
||||
/* 1B */ nullptr,
|
||||
/* 1C */ on_subcommand_forward_check_size_game,
|
||||
/* 1D */ nullptr,
|
||||
/* 1E */ nullptr,
|
||||
/* 1F */ on_subcommand_forward_check_size,
|
||||
/* 20 */ on_subcommand_forward_check_size,
|
||||
/* 21 */ on_subcommand_change_area, // Inter-level warp
|
||||
/* 22 */ on_subcommand_forward_check_size_client, // Set player visibility
|
||||
/* 23 */ on_subcommand_set_player_visibility, // Set player visibility
|
||||
/* 24 */ on_subcommand_forward_check_size_game,
|
||||
/* 25 */ on_subcommand_equip_unequip_item, // Equip item
|
||||
/* 26 */ on_subcommand_equip_unequip_item, // Unequip item
|
||||
/* 27 */ on_subcommand_use_item,
|
||||
/* 28 */ on_subcommand_forward_check_size_game, // Feed MAG
|
||||
/* 29 */ on_subcommand_destroy_inventory_item, // Delete item (via bank deposit / sale / feeding MAG)
|
||||
/* 2A */ on_subcommand_player_drop_item,
|
||||
/* 2B */ on_subcommand_create_inventory_item, // Create inventory item (e.g. from tekker or bank withdrawal)
|
||||
/* 2C */ on_subcommand_forward_check_size, // Talk to NPC
|
||||
/* 2D */ on_subcommand_forward_check_size, // Done talking to NPC
|
||||
/* 2E */ nullptr,
|
||||
/* 2F */ on_subcommand_hit_by_enemy,
|
||||
/* 30 */ on_subcommand_forward_check_size_game, // Level up
|
||||
/* 31 */ on_subcommand_forward_check_size_game, // Medical center
|
||||
/* 32 */ on_subcommand_forward_check_size_game, // Medical center
|
||||
/* 33 */ on_subcommand_forward_check_size_game, // Moon atomizer/Reverser
|
||||
/* 34 */ nullptr,
|
||||
/* 35 */ nullptr,
|
||||
/* 36 */ on_subcommand_forward_check_game,
|
||||
/* 37 */ on_subcommand_forward_check_size_game, // Photon blast
|
||||
/* 38 */ nullptr,
|
||||
/* 39 */ on_subcommand_forward_check_size_game, // Photon blast ready
|
||||
/* 3A */ on_subcommand_forward_check_size_game,
|
||||
/* 3B */ on_subcommand_forward_check_size,
|
||||
/* 3C */ nullptr,
|
||||
/* 3D */ nullptr,
|
||||
/* 3E */ on_subcommand_movement<G_StopAtPosition_6x3E>, // Stop moving
|
||||
/* 3F */ on_subcommand_movement<G_SetPosition_6x3F>, // Set position (e.g. when materializing after warp)
|
||||
/* 40 */ on_subcommand_movement<G_WalkToPosition_6x40>, // Walk
|
||||
/* 41 */ nullptr,
|
||||
/* 42 */ on_subcommand_movement<G_RunToPosition_6x42>, // Run
|
||||
/* 43 */ on_subcommand_forward_check_size_client,
|
||||
/* 44 */ on_subcommand_forward_check_size_client,
|
||||
/* 45 */ on_subcommand_forward_check_size_client,
|
||||
/* 46 */ on_subcommand_forward_check_size_client,
|
||||
/* 47 */ on_subcommand_forward_check_size_client,
|
||||
/* 48 */ on_subcommand_use_technique,
|
||||
/* 49 */ on_subcommand_forward_check_size_client,
|
||||
/* 4A */ on_subcommand_forward_check_size_client,
|
||||
/* 4B */ on_subcommand_hit_by_enemy,
|
||||
/* 4C */ on_subcommand_hit_by_enemy,
|
||||
/* 4D */ on_subcommand_forward_check_size_client,
|
||||
/* 4E */ on_subcommand_forward_check_size_client,
|
||||
/* 4F */ on_subcommand_forward_check_size_client,
|
||||
/* 50 */ on_subcommand_forward_check_size_client,
|
||||
/* 51 */ nullptr,
|
||||
/* 52 */ on_subcommand_forward_check_size, // Toggle shop/bank interaction
|
||||
/* 53 */ on_subcommand_forward_check_size_game,
|
||||
/* 54 */ nullptr,
|
||||
/* 55 */ on_subcommand_forward_check_size_client, // Intra-map warp
|
||||
/* 56 */ on_subcommand_forward_check_size_client,
|
||||
/* 57 */ on_subcommand_forward_check_size_client,
|
||||
/* 58 */ on_subcommand_forward_check_size_game,
|
||||
/* 59 */ on_subcommand_pick_up_item, // Item picked up
|
||||
/* 5A */ on_subcommand_pick_up_item_request, // Request to pick up item
|
||||
/* 5B */ nullptr,
|
||||
/* 5C */ nullptr,
|
||||
/* 5D */ on_subcommand_drop_partial_stack, // Drop meseta or stacked item
|
||||
/* 5E */ on_subcommand_buy_shop_item, // Buy item at shop
|
||||
/* 5F */ on_subcommand_box_or_enemy_item_drop, // Drop item from box/enemy
|
||||
/* 60 */ on_subcommand_enemy_drop_item_request, // Request for item drop (handled by the server on BB)
|
||||
/* 61 */ on_subcommand_forward_check_size_game, // Feed mag
|
||||
/* 62 */ nullptr,
|
||||
/* 63 */ on_subcommand_destroy_ground_item, // Destroy an item on the ground (used when too many items have been dropped)
|
||||
/* 64 */ nullptr,
|
||||
/* 65 */ nullptr,
|
||||
/* 66 */ on_subcommand_forward_check_size_game, // Use star atomizer
|
||||
/* 67 */ on_subcommand_forward_check_size_game, // Create enemy set
|
||||
/* 68 */ on_subcommand_forward_check_size_game, // Telepipe/Ryuker
|
||||
/* 69 */ on_subcommand_forward_check_size_game,
|
||||
/* 6A */ on_subcommand_forward_check_size_game,
|
||||
/* 6B */ on_subcommand_forward_check_game_loading,
|
||||
/* 6C */ on_subcommand_forward_check_game_loading,
|
||||
/* 6D */ on_subcommand_forward_check_game_loading,
|
||||
/* 6E */ on_subcommand_forward_check_game_loading,
|
||||
/* 6F */ on_subcommand_forward_check_game_loading,
|
||||
/* 70 */ on_subcommand_forward_check_game_loading,
|
||||
/* 71 */ on_subcommand_forward_check_game_loading,
|
||||
/* 72 */ on_subcommand_forward_check_game_loading,
|
||||
/* 73 */ on_subcommand_invalid,
|
||||
/* 74 */ on_subcommand_word_select,
|
||||
/* 75 */ on_subcommand_phase_setup,
|
||||
/* 76 */ on_subcommand_forward_check_size_game, // Enemy killed
|
||||
/* 77 */ on_subcommand_forward_check_size_game, // Sync quest data
|
||||
/* 78 */ nullptr,
|
||||
/* 79 */ on_subcommand_forward_check_size, // Lobby 14/15 soccer game
|
||||
/* 7A */ nullptr,
|
||||
/* 7B */ nullptr,
|
||||
/* 7C */ on_subcommand_forward_check_size_game,
|
||||
/* 7D */ on_subcommand_forward_check_size_game,
|
||||
/* 7E */ nullptr,
|
||||
/* 7F */ nullptr,
|
||||
/* 80 */ on_subcommand_forward_check_size_game, // Trigger trap
|
||||
/* 81 */ nullptr,
|
||||
/* 82 */ nullptr,
|
||||
/* 83 */ on_subcommand_forward_check_size_game, // Place trap
|
||||
/* 84 */ on_subcommand_forward_check_size_game,
|
||||
/* 85 */ on_subcommand_forward_check_size_game,
|
||||
/* 86 */ on_subcommand_forward_check_size_game, // Hit destructible wall
|
||||
/* 87 */ nullptr,
|
||||
/* 88 */ on_subcommand_forward_check_size_game,
|
||||
/* 89 */ on_subcommand_forward_check_size_game,
|
||||
/* 8A */ nullptr,
|
||||
/* 8B */ nullptr,
|
||||
/* 8C */ nullptr,
|
||||
/* 8D */ on_subcommand_forward_check_size_client,
|
||||
/* 8E */ nullptr,
|
||||
/* 8F */ nullptr,
|
||||
/* 90 */ nullptr,
|
||||
/* 91 */ on_subcommand_forward_check_size_game,
|
||||
/* 92 */ nullptr,
|
||||
/* 93 */ on_subcommand_forward_check_size_game, // Timed switch activated
|
||||
/* 94 */ on_subcommand_forward_check_size_game, // Warp (the $warp chat command is implemented using this)
|
||||
/* 95 */ nullptr,
|
||||
/* 96 */ nullptr,
|
||||
/* 97 */ nullptr,
|
||||
/* 98 */ nullptr,
|
||||
/* 99 */ nullptr,
|
||||
/* 9A */ on_subcommand_forward_check_size_game, // Update player stat ($infhp/$inftp are implemented using this command)
|
||||
/* 9B */ nullptr,
|
||||
/* 9C */ on_subcommand_forward_check_size_game,
|
||||
/* 9D */ nullptr,
|
||||
/* 9E */ nullptr,
|
||||
/* 9F */ on_subcommand_forward_check_size_game, // Gal Gryphon actions
|
||||
/* A0 */ on_subcommand_forward_check_size_game, // Gal Gryphon actions
|
||||
/* A1 */ on_subcommand_forward_check_size_game, // Part of revive process. Occurs right after revive command, function unclear.
|
||||
/* A2 */ on_subcommand_box_drop_item_request, // Request for item drop from box (handled by server on BB)
|
||||
/* A3 */ on_subcommand_forward_check_size_game, // Episode 2 boss actions
|
||||
/* A4 */ on_subcommand_forward_check_size_game, // Olga Flow phase 1 actions
|
||||
/* A5 */ on_subcommand_forward_check_size_game, // Olga Flow phase 2 actions
|
||||
/* A6 */ on_subcommand_forward_check_size, // Trade proposal
|
||||
/* A7 */ nullptr,
|
||||
/* A8 */ on_subcommand_forward_check_size_game, // Gol Dragon actions
|
||||
/* A9 */ on_subcommand_forward_check_size_game, // Barba Ray actions
|
||||
/* AA */ on_subcommand_forward_check_size_game, // Episode 2 boss actions
|
||||
/* AB */ on_subcommand_forward_check_size_client, // Create lobby chair
|
||||
/* AC */ nullptr,
|
||||
/* AD */ on_subcommand_forward_check_size_game, // Olga Flow phase 2 subordinate boss actions
|
||||
/* AE */ on_subcommand_forward_check_size_client,
|
||||
/* AF */ on_subcommand_forward_check_size_client, // Turn in lobby chair
|
||||
/* B0 */ on_subcommand_forward_check_size_client, // Move in lobby chair
|
||||
/* B1 */ nullptr,
|
||||
/* B2 */ nullptr,
|
||||
/* B3 */ nullptr,
|
||||
/* B4 */ on_subcommand_forward_check_size_ep3_game,
|
||||
/* B5 */ on_subcommand_open_shop_bb_or_unknown_ep3, // BB shop request
|
||||
/* B6 */ nullptr, // BB shop contents (server->client only)
|
||||
/* B7 */ on_subcommand_buy_shop_item_bb,
|
||||
/* B8 */ on_subcommand_identify_item_bb,
|
||||
/* B9 */ nullptr,
|
||||
/* BA */ on_subcommand_accept_identify_item_bb,
|
||||
/* BB */ on_subcommand_open_bank_bb,
|
||||
/* BC */ nullptr, // BB bank contents (server->client only)
|
||||
/* BD */ on_subcommand_bank_action_bb,
|
||||
/* BE */ nullptr, // BB create inventory item (server->client only)
|
||||
/* BF */ on_subcommand_forward_check_size_ep3_lobby, // Ep3 change music, also BB give EXP (BB usage is server->client only)
|
||||
/* C0 */ on_subcommand_sell_item_at_shop_bb,
|
||||
/* C1 */ nullptr,
|
||||
/* C2 */ nullptr,
|
||||
/* C3 */ on_subcommand_drop_partial_stack_bb, // Split stacked item - not sent if entire stack is dropped
|
||||
/* C4 */ on_subcommand_sort_inventory_bb,
|
||||
/* C5 */ on_subcommand_medical_center_bb,
|
||||
/* C6 */ nullptr,
|
||||
/* C7 */ nullptr,
|
||||
/* C8 */ on_subcommand_enemy_killed,
|
||||
/* C9 */ nullptr,
|
||||
/* CA */ nullptr,
|
||||
/* CB */ nullptr,
|
||||
/* CC */ nullptr,
|
||||
/* CD */ nullptr,
|
||||
/* CE */ nullptr,
|
||||
/* CF */ on_subcommand_forward_check_size_game,
|
||||
/* D0 */ nullptr,
|
||||
/* D1 */ nullptr,
|
||||
/* D2 */ nullptr,
|
||||
/* D3 */ nullptr,
|
||||
/* D4 */ nullptr,
|
||||
/* D5 */ nullptr,
|
||||
/* D6 */ nullptr,
|
||||
/* D7 */ nullptr,
|
||||
/* D8 */ nullptr,
|
||||
/* D9 */ nullptr,
|
||||
/* DA */ nullptr,
|
||||
/* DB */ nullptr,
|
||||
/* DC */ nullptr,
|
||||
/* DD */ nullptr,
|
||||
/* DE */ nullptr,
|
||||
/* DF */ nullptr,
|
||||
/* E0 */ nullptr,
|
||||
/* E1 */ nullptr,
|
||||
/* E2 */ nullptr,
|
||||
/* E3 */ nullptr,
|
||||
/* E4 */ nullptr,
|
||||
/* E5 */ nullptr,
|
||||
/* E6 */ nullptr,
|
||||
/* E7 */ nullptr,
|
||||
/* E8 */ nullptr,
|
||||
/* E9 */ nullptr,
|
||||
/* EA */ nullptr,
|
||||
/* EB */ nullptr,
|
||||
/* EC */ nullptr,
|
||||
/* ED */ nullptr,
|
||||
/* EE */ nullptr,
|
||||
/* EF */ nullptr,
|
||||
/* F0 */ nullptr,
|
||||
/* F1 */ nullptr,
|
||||
/* F2 */ nullptr,
|
||||
/* F3 */ nullptr,
|
||||
/* F4 */ nullptr,
|
||||
/* F5 */ nullptr,
|
||||
/* F6 */ nullptr,
|
||||
/* F7 */ nullptr,
|
||||
/* F8 */ nullptr,
|
||||
/* F9 */ nullptr,
|
||||
/* FA */ nullptr,
|
||||
/* FB */ nullptr,
|
||||
/* FC */ nullptr,
|
||||
/* FD */ nullptr,
|
||||
/* FE */ nullptr,
|
||||
/* FF */ nullptr,
|
||||
};
|
||||
|
||||
void process_subcommand(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
|
||||
void on_subcommand(shared_ptr<ServerState> s, shared_ptr<Lobby> l,
|
||||
shared_ptr<Client> c, uint8_t command, uint8_t flag, const string& data) {
|
||||
if (data.empty()) {
|
||||
throw runtime_error("game command is empty");
|
||||
}
|
||||
uint8_t which = static_cast<uint8_t>(data[0]);
|
||||
subcommand_handlers[which](s, l, c, command, flag, data);
|
||||
auto fn = subcommand_handlers[which];
|
||||
if (fn) {
|
||||
fn(s, l, c, command, flag, data);
|
||||
} else {
|
||||
on_subcommand_unimplemented(s, l, c, command, flag, data);
|
||||
}
|
||||
}
|
||||
|
||||
bool subcommand_is_implemented(uint8_t which) {
|
||||
return subcommand_handlers[which] != process_subcommand_unimplemented;
|
||||
return subcommand_handlers[which] != nullptr;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user