add card list HTML generator

This commit is contained in:
Martin Michelsen
2023-09-27 10:00:33 -07:00
parent 263e9114c5
commit 02584e4458
9 changed files with 195 additions and 69 deletions
+8 -8
View File
@@ -273,14 +273,14 @@ struct PSOGCEp3CharacterFile {
/* 19428 */ be_uint32_t save_count;
// This is an array of 1000 bits, represented here as 128 bytes, the last few
// of which are unused. Each bit corresponds to a card ID with the bit's
// index; if the bit is set, then the card's rarity is replaced with D2 if its
// original rarity is S, SS, E, or D2, or with D1 if the original rarity is
// any other value. Upon receiving a B8 command (new card definitions), the
// game updates this array of bits based on which cards in the received update
// have D1 or D2 rarities. This could have been used by Sega to persist part
// of the online updates into offline play, but there's no indication that
// they ever used this functionality.
/* 1942C */ parray<uint8_t, 0x80> card_rarity_override_flags;
// index; if the bit is set, then the card's rank is replaced with D2 if its
// original rank is S, SS, E, or D2, or with D1 if the original rank is any
// other value. Upon receiving a B8 command (new card definitions), the game
// updates this array of bits based on which cards in the received update
// have D1 or D2 ranks. This could have been used by Sega to persist part of
// the online updates into offline play, but there's no indication that they
// ever used this functionality.
/* 1942C */ parray<uint8_t, 0x80> card_rank_override_flags;
/* 194AC */ be_uint32_t round2_seed;
/* 194B0 */
} __attribute__((packed));