add card list HTML generator
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@@ -273,14 +273,14 @@ struct PSOGCEp3CharacterFile {
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/* 19428 */ be_uint32_t save_count;
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// This is an array of 1000 bits, represented here as 128 bytes, the last few
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// of which are unused. Each bit corresponds to a card ID with the bit's
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// index; if the bit is set, then the card's rarity is replaced with D2 if its
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// original rarity is S, SS, E, or D2, or with D1 if the original rarity is
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// any other value. Upon receiving a B8 command (new card definitions), the
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// game updates this array of bits based on which cards in the received update
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// have D1 or D2 rarities. This could have been used by Sega to persist part
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// of the online updates into offline play, but there's no indication that
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// they ever used this functionality.
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/* 1942C */ parray<uint8_t, 0x80> card_rarity_override_flags;
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// index; if the bit is set, then the card's rank is replaced with D2 if its
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// original rank is S, SS, E, or D2, or with D1 if the original rank is any
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// other value. Upon receiving a B8 command (new card definitions), the game
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// updates this array of bits based on which cards in the received update
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// have D1 or D2 ranks. This could have been used by Sega to persist part of
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// the online updates into offline play, but there's no indication that they
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// ever used this functionality.
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/* 1942C */ parray<uint8_t, 0x80> card_rank_override_flags;
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/* 194AC */ be_uint32_t round2_seed;
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/* 194B0 */
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} __attribute__((packed));
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