refine some BB structures
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@@ -221,15 +221,6 @@ void GuildCardBB::clear() {
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this->char_class = 0;
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}
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void GuildCardEntryBB::clear() {
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this->data.clear();
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this->unknown_a1.clear(0);
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}
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uint32_t GuildCardFileBB::checksum() const {
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return crc32(this, sizeof(*this));
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}
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void PlayerBank::load(const string& filename) {
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*this = player_files_cache.get_obj_or_load<PlayerBank>(filename).obj;
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for (uint32_t x = 0; x < this->num_items; x++) {
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