don't recreate random state for sequential ep3 battles
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@@ -54,7 +54,7 @@ public:
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DeckState(
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uint8_t client_id,
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const parray<CardIDT, 0x1F>& card_ids,
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std::shared_ptr<PSOV2Encryption> random_crypt)
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std::shared_ptr<PSOLFGEncryption> random_crypt)
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: client_id(client_id),
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draw_index(1),
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card_ref_base(this->client_id << 8),
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@@ -107,7 +107,7 @@ private:
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parray<CardEntry, 31> entries;
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parray<uint16_t, 31> card_refs;
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std::shared_ptr<PSOV2Encryption> random_crypt;
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std::shared_ptr<PSOLFGEncryption> random_crypt;
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};
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} // namespace Episode3
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