don't recreate random state for sequential ep3 battles
This commit is contained in:
+1
-1
@@ -72,7 +72,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
|
||||
std::u16string name;
|
||||
// This seed is also sent to the client for rare enemy generation
|
||||
uint32_t random_seed;
|
||||
std::shared_ptr<std::mt19937> random;
|
||||
std::shared_ptr<PSOLFGEncryption> random_crypt;
|
||||
std::shared_ptr<ItemCreator> item_creator;
|
||||
|
||||
// Ep3 stuff
|
||||
|
||||
Reference in New Issue
Block a user