don't recreate random state for sequential ep3 battles
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+4
-3
@@ -4,6 +4,7 @@
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#include <phosg/Strings.hh>
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#include "Loggers.hh"
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#include "PSOEncryption.hh"
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#include "StaticGameData.hh"
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using namespace std;
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@@ -665,7 +666,7 @@ const vector<vector<AreaMapFileIndex>>& map_file_info_for_episode(Episode ep) {
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void generate_variations(
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parray<le_uint32_t, 0x20>& variations,
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shared_ptr<mt19937> random,
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shared_ptr<PSOLFGEncryption> random_crypt,
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Episode episode,
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bool is_solo) {
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const auto& ep_index = map_file_info_for_episode(episode);
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@@ -681,8 +682,8 @@ void generate_variations(
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variations[z * 2 + 0] = 0;
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variations[z * 2 + 1] = 0;
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} else {
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variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 : ((*random)() % a->variation1_values.size());
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variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 : ((*random)() % a->variation2_values.size());
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variations[z * 2 + 0] = (a->variation1_values.size() < 2) ? 0 : (random_crypt->next() % a->variation1_values.size());
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variations[z * 2 + 1] = (a->variation2_values.size() < 2) ? 0 : (random_crypt->next() % a->variation2_values.size());
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}
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}
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}
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