handle GC NTE character data struct
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@@ -1121,6 +1121,19 @@ struct C_CharacterData_PC_61_98 {
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/* 05A4 */ // uint16_t auto_reply[...EOF];
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} __attribute__((packed));
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struct C_CharacterData_GCNTE_61_98 {
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/* 0000 */ PlayerInventory inventory;
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/* 034C */ PlayerDispDataDCPCV3 disp;
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/* 041C */ PlayerRecordsEntry_DC records;
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/* 04D8 */ ChoiceSearchConfig choice_search_config;
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/* 04F0 */ parray<le_uint32_t, 0x1E> blocked_senders;
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/* 0468 */ le_uint32_t auto_reply_enabled = 0;
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// The auto-reply message can be up to 0x200 bytes. If it's shorter than that,
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// the client truncates the command after the first zero byte (rounded up to
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// the next 4-byte boundary).
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/* 046C */ // char auto_reply[...EOF];
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} __attribute__((packed));
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struct C_CharacterData_V3_61_98 {
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/* 0000 */ PlayerInventory inventory;
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/* 034C */ PlayerDispDataDCPCV3 disp;
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