fix mericarol type logic; closes #607
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@@ -1205,18 +1205,24 @@
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// all difficulties use the same rates.) If the Challenge set is not
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// specified, the default rates are used for Challenge mode, which is 1/500
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// for all enemies.
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// The Mericarand rate applies to Mericarol enemies whose arguments specify
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// that they may be replaced with Mericus or Merikle. (Specifically, if
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// uparam1 > 2, this is the case.) When a Mericarol is replaced, the enemy
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// index is used to determine whether it will be a Mericus (even enemy index)
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// or Merikle (odd enemy index).
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"RareEnemyRates-Normal": {
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// These are probabilities out of 0xFFFFFFFF - so 0 means that rare enemy
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// will never appear, and 0xFFFFFFFF means it will always appear (until 16
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// rare enemies have been assigned).
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"Hildeblue": 0x0083126E,
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"Rappy": 0x0083126E,
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"NarLily": 0x0083126E,
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"PouillySlime": 0x0083126E,
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"MerissaAA": 0x0083126E,
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"Pazuzu": 0x0083126E,
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"DorphonEclair": 0x0083126E,
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"Kondrieu": 0x1999999A,
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"Hildeblue": 0x0083126E, // 1/500
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"Rappy": 0x0083126E, // 1/500
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"NarLily": 0x0083126E, // 1/500
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"PouillySlime": 0x0083126E, // 1/500
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"Mericarand": 0x33333333, // 1/5
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"MerissaAA": 0x0083126E, // 1/500
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"Pazuzu": 0x0083126E, // 1/500
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"DorphonEclair": 0x0083126E, // 1/500
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"Kondrieu": 0x1999999A, // 1/10
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},
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// "RareEnemyRates-Hard": {...},
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// "RareEnemyRates-VeryHard": {...},
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