update 6xB6 notes
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@@ -5969,10 +5969,15 @@ struct G_MapData_Ep3_6xB6x41 {
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} __packed_ws__(G_MapData_Ep3_6xB6x41, 0x14);
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// 6xB6: BB shop contents (server->client only)
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// The client will ignore this command (leaving the player softlocked) if there
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// are too many items. The limits are:
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// - Tool shop: up to 18 items allowed
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// - Weapon shop: up to 16 items allowed
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// - Armor shop: up to 21 items allowed
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struct G_ShopContents_BB_6xB6 {
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G_UnusedHeader header;
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uint8_t shop_type = 0;
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uint8_t shop_type = 0; // 0 = tool shop, 1 = weapon shop, 2 = armor shop
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uint8_t num_items = 0;
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le_uint16_t unused = 0;
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// Note: data2d of these entries should be the price
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+1
-3
@@ -4361,9 +4361,7 @@ void SuperMap::link_object_version(std::shared_ptr<Object> obj, Version version,
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}
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shared_ptr<SuperMap::Enemy> SuperMap::add_enemy_and_children(
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Version version,
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uint8_t floor,
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const MapFile::EnemySetEntry* set_entry) {
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Version version, uint8_t floor, const MapFile::EnemySetEntry* set_entry) {
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shared_ptr<Enemy> head_ene = nullptr;
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size_t next_child_index = 0;
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