use std::strings in places of c-strings in most places
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@@ -48,5 +48,5 @@ struct PSOEnemy {
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PSOEnemy(uint32_t experience, uint32_t rt_index);
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} __attribute__((packed));
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std::vector<PSOEnemy> load_map(const char* filename, uint8_t episode,
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std::vector<PSOEnemy> load_map(const std::string& filename, uint8_t episode,
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uint8_t difficulty, const BattleParams* bp, bool alt_enemies);
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