fix CPU replacement on player disconnect
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@@ -11,7 +11,7 @@ NameEntry::NameEntry() {
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void NameEntry::clear() {
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this->client_id = 0xFF;
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this->present = 0;
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this->unused_by_server = 0;
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this->is_cpu_player = 0;
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this->unused = 0;
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}
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