fix CPU replacement on player disconnect
This commit is contained in:
@@ -14,7 +14,7 @@ struct NameEntry {
|
||||
parray<char, 0x10> name;
|
||||
uint8_t client_id;
|
||||
uint8_t present;
|
||||
uint8_t unused_by_server;
|
||||
uint8_t is_cpu_player;
|
||||
uint8_t unused;
|
||||
|
||||
NameEntry();
|
||||
|
||||
Reference in New Issue
Block a user