implement server drop tables
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+2
-1
@@ -18,7 +18,6 @@
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#include "Map.hh"
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#include "Player.hh"
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#include "Quest.hh"
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#include "RareItemSet.hh"
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#include "StaticGameData.hh"
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#include "Text.hh"
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@@ -40,6 +39,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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START_BATTLE_PLAYER_IMMEDIATELY = 0x00008000,
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DROPS_ENABLED = 0x00010000, // Does not affect BB
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IS_EP3_TRIAL = 0x00020000,
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USE_SERVER_RARE_TABLE = 0x00040000, // Does not affect BB
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// Flags used only for lobbies
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PUBLIC = 0x01000000,
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@@ -124,6 +124,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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Lobby& operator=(Lobby&&) = delete;
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std::shared_ptr<ServerState> require_server_state() const;
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void create_item_creator();
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void create_ep3_server();
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inline bool is_game() const {
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