fix various battle mode behaviors
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@@ -10,6 +10,7 @@ using namespace std;
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void PlayerStats::reset_to_base(uint8_t char_class, shared_ptr<const LevelTable> level_table) {
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this->level = 0;
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this->experience = 0;
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this->char_stats = level_table->base_stats_for_class(char_class);
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}
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