fix various battle mode behaviors
This commit is contained in:
@@ -191,6 +191,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
|
||||
ItemData remove_item(uint32_t item_id);
|
||||
uint32_t generate_item_id(uint8_t client_id);
|
||||
void on_item_id_generated_externally(uint32_t item_id);
|
||||
void assign_inventory_item_ids(std::shared_ptr<Client> c);
|
||||
|
||||
static uint8_t game_event_for_lobby_event(uint8_t lobby_event);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user