fix common cross-version lobby counter animation mismatch
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@@ -4369,13 +4369,13 @@ struct G_SwitchInteraction_6x50 {
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// 6x51: Invalid subcommand
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// 6x52: Toggle counter (shop/bank) interaction (protected on V3/V4)
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// 6x52: Set animation state (protected on V3/V4)
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struct G_ToggleCounterInteraction_6x52 {
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struct G_SetAnimationState_6x52 {
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G_ClientIDHeader header;
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le_uint16_t unknown_a1 = 0;
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le_uint16_t animation = 0;
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le_uint16_t unknown_a2 = 0;
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le_uint32_t unknown_a3 = 0;
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le_uint32_t angle = 0;
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} __packed__;
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// 6x53: Unknown (supported; game only) (protected on V3/V4)
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