fix item ID conflicts in lobbies
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+1
-1
@@ -245,7 +245,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
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std::shared_ptr<Lobby> find_lobby(uint32_t lobby_id);
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std::vector<std::shared_ptr<Lobby>> all_lobbies();
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std::shared_ptr<Lobby> create_lobby();
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std::shared_ptr<Lobby> create_lobby(bool is_game);
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void remove_lobby(std::shared_ptr<Lobby> l);
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void on_player_left_lobby(std::shared_ptr<Lobby> l, uint8_t leaving_client_id);
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