rewrite text encoding to handle non-English properly
This commit is contained in:
+25
-28
@@ -228,8 +228,8 @@ void Server::send_6xB4x46() const {
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}
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G_ServerVersionStrings_GC_Ep3_6xB4x46 cmd46;
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cmd46.version_signature = VERSION_SIGNATURE;
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cmd46.date_str1 = format_time(this->options.card_index->definitions_mtime() * 1000000);
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cmd46.version_signature.encode(VERSION_SIGNATURE, 1);
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cmd46.date_str1.encode(format_time(this->options.card_index->definitions_mtime() * 1000000), 1);
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string date_str2 = string_printf(
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"Lobby:%08" PRIX32 " Random:%08" PRIX32 "+%08" PRIX32,
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l->lobby_id,
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@@ -238,7 +238,7 @@ void Server::send_6xB4x46() const {
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if (this->last_chosen_map) {
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date_str2 += string_printf(" Map:%08" PRIX32, this->last_chosen_map->map_number);
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}
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cmd46.date_str2 = date_str2;
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cmd46.date_str2.encode(date_str2, 1);
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this->send(cmd46);
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}
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@@ -255,7 +255,7 @@ string Server::prepare_6xB6x41_map_definition(
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return std::move(w.str());
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}
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void Server::send_commands_for_joining_spectator(Channel& c, uint8_t language, bool is_trial) const {
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void Server::send_commands_for_joining_spectator(Channel& ch, bool is_trial) const {
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bool should_send_state = true;
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if (this->setup_phase == SetupPhase::REGISTRATION) {
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// If registration is still in progress, we only need to send the map data
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@@ -267,38 +267,38 @@ void Server::send_commands_for_joining_spectator(Channel& c, uint8_t language, b
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}
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if (this->last_chosen_map) {
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string data = this->prepare_6xB6x41_map_definition(this->last_chosen_map, language, is_trial);
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this->log().info("Sending %c version of map %08" PRIX32, char_for_language_code(language), this->last_chosen_map->map_number);
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c.send(0x6C, 0x00, data);
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string data = this->prepare_6xB6x41_map_definition(this->last_chosen_map, ch.language, is_trial);
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this->log().info("Sending %c version of map %08" PRIX32, char_for_language_code(ch.language), this->last_chosen_map->map_number);
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ch.send(0x6C, 0x00, data);
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}
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if (should_send_state) {
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c.send(0xC9, 0x00, this->prepare_6xB4x03());
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ch.send(0xC9, 0x00, this->prepare_6xB4x03());
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for (uint8_t client_id = 0; client_id < 4; client_id++) {
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auto ps = this->player_states[client_id];
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if (ps) {
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c.send(0xC9, 0x00, ps->prepare_6xB4x02());
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c.send(0xC9, 0x00, ps->prepare_6xB4x04());
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ch.send(0xC9, 0x00, ps->prepare_6xB4x02());
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ch.send(0xC9, 0x00, ps->prepare_6xB4x04());
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}
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}
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{
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G_UpdateMap_GC_Ep3_6xB4x05 cmd_05;
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cmd_05.state = *this->map_and_rules;
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this->send(cmd_05);
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ch.send(0xC9, 0x00, cmd_05);
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}
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// TODO: Sega does something like this; do we have to do this too?
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// for (uint8_t client_id = 0; client_id < 4; client_id++) {
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// (send 6xB4x4E, 6xB4x4C, 6xB4x4D for each set card)
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// (send 6xB4x4F for client_id)
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// }
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c.send(0xC9, 0x00, this->prepare_6xB4x07_decks_update());
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ch.send(0xC9, 0x00, this->prepare_6xB4x07_decks_update());
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// TODO: Sega sends 6xB4x05 here again; why? Is that necessary? They also
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// send 6xB4x02 again for each player after that (but not 6xB4x04)
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c.send(0xC9, 0x00, this->prepare_6xB4x1C_names_update());
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c.send(0xC9, 0x00, this->prepare_6xB4x50_trap_tile_locations());
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ch.send(0xC9, 0x00, this->prepare_6xB4x1C_names_update());
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ch.send(0xC9, 0x00, this->prepare_6xB4x50_trap_tile_locations());
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{
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G_LoadCurrentEnvironment_GC_Ep3_6xB4x3B cmd_3B;
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c.send(0xC9, 0x00, &cmd_3B, sizeof(cmd_3B));
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ch.send(0xC9, 0x00, &cmd_3B, sizeof(cmd_3B));
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}
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}
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}
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@@ -310,8 +310,7 @@ __attribute__((format(printf, 2, 3))) void Server::send_debug_message_printf(con
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va_start(va, fmt);
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std::string buf = string_vprintf(fmt, va);
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va_end(va);
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std::u16string decoded = decode_sjis(buf);
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send_text_message(l, decoded.c_str());
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send_text_message(l, buf);
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}
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}
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@@ -322,8 +321,7 @@ __attribute__((format(printf, 2, 3))) void Server::send_info_message_printf(cons
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va_start(va, fmt);
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std::string buf = string_vprintf(fmt, va);
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va_end(va);
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std::u16string decoded = decode_sjis(buf);
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send_text_message(l, decoded.c_str());
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send_text_message(l, buf);
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}
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}
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@@ -2317,8 +2315,7 @@ void Server::handle_CAx40_map_list_request(shared_ptr<Client> sender_c, const st
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throw runtime_error("lobby is deleted");
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}
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const auto& list_data = this->options.map_index->get_compressed_list(
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l->count_clients(), sender_c->language);
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const auto& list_data = this->options.map_index->get_compressed_list(l->count_clients(), sender_c->language());
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StringWriter w;
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uint32_t subcommand_size = (list_data.size() + sizeof(G_MapList_GC_Ep3_6xB6x40) + 3) & (~3);
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@@ -2347,15 +2344,15 @@ void Server::send_6xB6x41_to_all_clients() const {
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if (!c) {
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return;
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}
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if (map_commands_by_language.size() <= c->language) {
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map_commands_by_language.resize(c->language + 1);
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if (map_commands_by_language.size() <= c->language()) {
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map_commands_by_language.resize(c->language() + 1);
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}
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if (map_commands_by_language[c->language].empty()) {
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map_commands_by_language[c->language] = this->prepare_6xB6x41_map_definition(
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this->last_chosen_map, c->language, l->flags & Lobby::Flag::IS_EP3_TRIAL);
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if (map_commands_by_language[c->language()].empty()) {
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map_commands_by_language[c->language()] = this->prepare_6xB6x41_map_definition(
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this->last_chosen_map, c->language(), l->flags & Lobby::Flag::IS_EP3_TRIAL);
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}
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this->log().info("Sending %c version of map %08" PRIX32, char_for_language_code(c->language), this->last_chosen_map->map_number);
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send_command(c, 0x6C, 0x00, map_commands_by_language[c->language]);
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this->log().info("Sending %c version of map %08" PRIX32, char_for_language_code(c->language()), this->last_chosen_map->map_number);
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send_command(c, 0x6C, 0x00, map_commands_by_language[c->language()]);
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};
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for (const auto& c : l->clients) {
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send_to_client(c);
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