rewrite text encoding to handle non-English properly

This commit is contained in:
Martin Michelsen
2023-10-24 12:02:22 -07:00
parent 6b97c628ef
commit 0c53a0dc41
65 changed files with 2483 additions and 2731 deletions
+8 -8
View File
@@ -82,11 +82,11 @@ string License::str() const {
}
struct BinaryLicense {
ptext<char, 0x14> username; // BB username (max. 16 chars; should technically be Unicode)
ptext<char, 0x14> bb_password; // BB password (max. 16 chars)
pstring<TextEncoding::ASCII, 0x14> username; // BB username (max. 16 chars; should technically be Unicode)
pstring<TextEncoding::ASCII, 0x14> bb_password; // BB password (max. 16 chars)
uint32_t serial_number; // PC/GC serial number. MUST BE PRESENT FOR BB LICENSES TOO; this is also the player's guild card number.
ptext<char, 0x10> access_key; // PC/GC access key. (to log in using PC on a GC license, just enter the first 8 characters of the GC access key)
ptext<char, 0x0C> gc_password; // GC password
pstring<TextEncoding::ASCII, 0x10> access_key; // PC/GC access key. (to log in using PC on a GC license, just enter the first 8 characters of the GC access key)
pstring<TextEncoding::ASCII, 0x0C> gc_password; // GC password
uint32_t privileges; // privilege level
uint64_t ban_end_time; // end time of ban (zero = not banned)
} __attribute__((packed));
@@ -107,10 +107,10 @@ LicenseIndex::LicenseIndex() {
} catch (const missing_license&) {
License license;
license.serial_number = bin_license.serial_number;
license.access_key = bin_license.access_key;
license.gc_password = bin_license.gc_password;
license.bb_username = bin_license.username;
license.bb_password = bin_license.bb_password;
license.access_key = bin_license.access_key.decode();
license.gc_password = bin_license.gc_password.decode();
license.bb_username = bin_license.username.decode();
license.bb_password = bin_license.bb_password.decode();
license.flags = bin_license.privileges;
license.ban_end_time = bin_license.ban_end_time;
license.ep3_current_meseta = 0;