fix a lot of issues on psogc; add proxy module
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
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+5
-11
@@ -15,24 +15,18 @@ shared_ptr<const string> FileContentsCache::get(const std::string& name) {
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uint64_t t = now();
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try {
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lock_guard<mutex> g(this->lock);
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auto& entry = this->name_to_file.at(name);
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if (t - entry.load_time < 300000000) { // not 5 minutes old? return it
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return entry.contents;
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}
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} catch (const out_of_range& e) { }
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shared_ptr<const string> contents(new string(load_file(name)));
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{
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lock_guard<mutex> g(this->lock);
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this->name_to_file.erase(name);
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this->name_to_file.emplace(piecewise_construct, forward_as_tuple(name),
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forward_as_tuple(name, contents, t));
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}
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return contents;
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shared_ptr<const string> contents(new string(load_file(name)));
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this->name_to_file.erase(name);
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this->name_to_file.emplace(piecewise_construct, forward_as_tuple(name),
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forward_as_tuple(name, contents, t));
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return contents;
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}
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shared_ptr<const string> FileContentsCache::get(const char* name) {
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