fix a lot of issues on psogc; add proxy module

- $ann implemented
- concurrency removed; server is now single-threaded, event-driven and much more stable
- rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before
- supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic
- newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00`
- increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable
- fixed some uninitialized memory bugs
- the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts)
- made network command display consistent for input vs. output (the header appears in both cases now)
- fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all)
- fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers
- fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0)
- cleaned up Server abstraction a bit
- rewrote some text functions; asan was complaining about the built-in ones for some reason
- added an optional welcome message
This commit is contained in:
Martin Michelsen
2020-02-16 15:03:47 -08:00
parent 76c810c1e6
commit 0d4b0b2279
39 changed files with 1487 additions and 975 deletions
+12 -30
View File
@@ -53,7 +53,7 @@ LicenseManager::LicenseManager(const std::string& filename) : filename(filename)
}
}
void LicenseManager::save_locked() const {
void LicenseManager::save() const {
auto f = fopen_unique(this->filename, "wb");
for (const auto& it : this->serial_number_to_license) {
fwritex(f.get(), it.second.get(), sizeof(License));
@@ -62,8 +62,6 @@ void LicenseManager::save_locked() const {
shared_ptr<const License> LicenseManager::verify_pc(uint32_t serial_number,
const char* access_key, const char* password) const {
rw_guard g(this->lock, false);
auto& license = this->serial_number_to_license.at(serial_number);
if (strncmp(license->access_key, access_key, 8)) {
throw invalid_argument("incorrect access key");
@@ -80,8 +78,6 @@ shared_ptr<const License> LicenseManager::verify_pc(uint32_t serial_number,
shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
const char* access_key, const char* password) const {
rw_guard g(this->lock, false);
auto& license = this->serial_number_to_license.at(serial_number);
if (strncmp(license->access_key, access_key, 12)) {
throw invalid_argument("incorrect access key");
@@ -98,8 +94,6 @@ shared_ptr<const License> LicenseManager::verify_gc(uint32_t serial_number,
shared_ptr<const License> LicenseManager::verify_bb(const char* username,
const char* password) const {
rw_guard g(this->lock, false);
auto& license = this->bb_username_to_license.at(username);
if (password && strcmp(license->bb_password, password)) {
throw invalid_argument("incorrect password");
@@ -112,48 +106,36 @@ shared_ptr<const License> LicenseManager::verify_bb(const char* username,
}
size_t LicenseManager::count() const {
rw_guard g(this->lock, false);
return this->serial_number_to_license.size();
}
void LicenseManager::ban_until(uint32_t serial_number, uint64_t end_time) {
rw_guard g(this->lock, false);
this->serial_number_to_license.at(serial_number)->ban_end_time = end_time;
this->save_locked();
this->save();
}
void LicenseManager::add(shared_ptr<License> l) {
{
rw_guard g(this->lock, true);
uint32_t serial_number = l->serial_number;
this->serial_number_to_license.emplace(serial_number, l);
if (l->username[0]) {
this->bb_username_to_license.emplace(l->username, l);
}
uint32_t serial_number = l->serial_number;
this->serial_number_to_license.emplace(serial_number, l);
if (l->username[0]) {
this->bb_username_to_license.emplace(l->username, l);
}
rw_guard g(this->lock, false);
this->save_locked();
this->save();
}
void LicenseManager::remove(uint32_t serial_number) {
{
rw_guard g(this->lock, true);
auto l = this->serial_number_to_license.at(serial_number);
this->serial_number_to_license.erase(l->serial_number);
if (l->username[0]) {
this->bb_username_to_license.erase(l->username);
}
auto l = this->serial_number_to_license.at(serial_number);
this->serial_number_to_license.erase(l->serial_number);
if (l->username[0]) {
this->bb_username_to_license.erase(l->username);
}
rw_guard g(this->lock, false);
this->save_locked();
this->save();
}
vector<License> LicenseManager::snapshot() const {
vector<License> ret;
rw_guard g(this->lock, false);
for (auto it : this->serial_number_to_license) {
ret.emplace_back(*it.second);
}