fix a lot of issues on psogc; add proxy module
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
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#include "ProxyShell.hh"
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#include <event2/event.h>
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#include <stdio.h>
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#include <phosg/Strings.hh>
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using namespace std;
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ProxyShell::ProxyShell(std::shared_ptr<struct event_base> base,
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std::shared_ptr<ServerState> state,
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std::shared_ptr<ProxyServer> proxy_server) : Shell(base, state),
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proxy_server(proxy_server) { }
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void ProxyShell::execute_command(const string& command) {
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// find the entry in the command table and run the command
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size_t command_end = skip_non_whitespace(command, 0);
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size_t args_begin = skip_whitespace(command, command_end);
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string command_name = command.substr(0, command_end);
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string command_args = command.substr(args_begin);
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if (command_name == "exit") {
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throw exit_shell();
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} else if (command_name == "help") {
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fprintf(stderr, "\
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commands:\n\
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help\n\
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you\'re reading it now\n\
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exit (or ctrl+d)\n\
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shut down the proxy\n\
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sc <data>\n\
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send a command to the client\n\
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ss <data>\n\
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send a command to the server\n\
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chat <text>\n\
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send a chat message to the server\n\
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");
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} else if ((command_name == "sc") || (command_name == "ss")) {
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bool to_client = (command_name[1] == 'c');
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string data = parse_data_string(command_args);
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if (data.size() & 3) {
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throw invalid_argument("data size is not a multiple of 4");
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}
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if (data.size() == 0) {
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throw invalid_argument("no data given");
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}
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uint16_t* size_field = reinterpret_cast<uint16_t*>(const_cast<char*>(data.data() + 2));
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*size_field = data.size();
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log(INFO, "%s (from proxy):", to_client ? "server" : "client");
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print_data(stderr, data);
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if (to_client) {
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this->proxy_server->send_to_client(data);
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} else {
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this->proxy_server->send_to_server(data);
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}
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} else if (command_name == "chat") {
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string data(12, '\0');
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data[0] = 0x06;
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data.push_back('\x09');
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data.push_back('E');
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data += command_args;
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data.push_back('\0');
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data.resize((data.size() + 3) & (~3));
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uint16_t* size_field = reinterpret_cast<uint16_t*>(const_cast<char*>(data.data() + 2));
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*size_field = data.size();
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log(INFO, "client (from proxy):");
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print_data(stderr, data);
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this->proxy_server->send_to_server(data);
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} else {
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throw invalid_argument("unknown command; try \'help\'");
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}
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}
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