fix a lot of issues on psogc; add proxy module
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
This commit is contained in:
@@ -19,7 +19,6 @@
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#include <phosg/Network.hh>
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#include <phosg/Strings.hh>
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#include <phosg/Time.hh>
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#include <thread>
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#include "PSOProtocol.hh"
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#include "ReceiveCommands.hh"
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@@ -28,22 +27,14 @@ using namespace std;
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Server::WorkerThread::WorkerThread(Server* server, int worker_num) :
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server(server), worker_num(worker_num),
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base(event_base_new(), event_base_free), t() {
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this->thread_name = string_printf("Server::run_thread (worker_num=%d)",
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worker_num);
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void Server::disconnect_client(struct bufferevent* bev) {
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this->disconnect_client(this->bev_to_client.at(bev));
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}
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void Server::WorkerThread::disconnect_client(struct bufferevent* bev) {
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{
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auto client = this->bev_to_client.at(bev);
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this->bev_to_client.erase(bev);
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this->server->client_count--;
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rw_guard g(client->lock, true);
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client->bev = NULL;
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}
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void Server::disconnect_client(shared_ptr<Client> c) {
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this->bev_to_client.erase(c->bev);
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struct bufferevent* bev = c->bev;
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c->bev = NULL;
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// if the output buffer is not empty, move the client into the draining pool
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// instead of disconnecting it, to make sure all the data gets sent
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@@ -54,71 +45,52 @@ void Server::WorkerThread::disconnect_client(struct bufferevent* bev) {
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// the callbacks will free it when all the data is sent or the client
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// disconnects
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bufferevent_setcb(bev, NULL,
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Server::WorkerThread::dispatch_on_disconnecting_client_output,
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Server::WorkerThread::dispatch_on_disconnecting_client_error, this);
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Server::dispatch_on_disconnecting_client_output,
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Server::dispatch_on_disconnecting_client_error, this);
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bufferevent_disable(bev, EV_READ);
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}
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process_disconnect(this->state, c);
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}
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void Server::WorkerThread::dispatch_on_listen_accept(
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struct evconnlistener *listener, evutil_socket_t fd,
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struct sockaddr *address, int socklen, void *ctx) {
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WorkerThread* wt = (WorkerThread*)ctx;
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wt->server->on_listen_accept(*wt, listener, fd, address, socklen);
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void Server::dispatch_on_listen_accept(
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struct evconnlistener* listener, evutil_socket_t fd,
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struct sockaddr* address, int socklen, void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_listen_accept(listener, fd, address,
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socklen);
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}
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void Server::WorkerThread::dispatch_on_listen_error(
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struct evconnlistener *listener, void *ctx) {
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WorkerThread* wt = (WorkerThread*)ctx;
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wt->server->on_listen_error(*wt, listener);
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void Server::dispatch_on_listen_error(struct evconnlistener* listener,
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void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_listen_error(listener);
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}
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void Server::WorkerThread::dispatch_on_client_input(
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struct bufferevent *bev, void *ctx) {
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WorkerThread* wt = (WorkerThread*)ctx;
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wt->server->on_client_input(*wt, bev);
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void Server::dispatch_on_client_input(struct bufferevent* bev, void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_client_input(bev);
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}
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void Server::WorkerThread::dispatch_on_client_error(
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struct bufferevent *bev, short events, void *ctx) {
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WorkerThread* wt = (WorkerThread*)ctx;
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wt->server->on_client_error(*wt, bev, events);
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void Server::dispatch_on_client_error(struct bufferevent* bev, short events,
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void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_client_error(bev, events);
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}
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void Server::WorkerThread::dispatch_on_disconnecting_client_output(
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struct bufferevent *bev, void *ctx) {
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WorkerThread* wt = (WorkerThread*)ctx;
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wt->server->on_disconnecting_client_output(*wt, bev);
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void Server::dispatch_on_disconnecting_client_output(struct bufferevent* bev,
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void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_disconnecting_client_output(bev);
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}
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void Server::WorkerThread::dispatch_on_disconnecting_client_error(
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struct bufferevent *bev, short events, void *ctx) {
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WorkerThread* wt = (WorkerThread*)ctx;
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wt->server->on_disconnecting_client_error(*wt, bev, events);
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void Server::dispatch_on_disconnecting_client_error(struct bufferevent* bev,
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short events, void* ctx) {
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reinterpret_cast<Server*>(ctx)->on_disconnecting_client_error(bev, events);
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}
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void Server::WorkerThread::dispatch_check_for_thread_exit(
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evutil_socket_t fd, short what, void* ctx) {
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WorkerThread* wt = (WorkerThread*)ctx;
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wt->server->check_for_thread_exit(*wt, fd, what);
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}
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void Server::on_listen_accept(Server::WorkerThread& wt,
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struct evconnlistener *listener, evutil_socket_t fd,
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struct sockaddr *address, int socklen) {
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int fd_flags = fcntl(fd, F_GETFD, 0);
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if (fd_flags >= 0) {
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fcntl(fd, F_SETFD, fd_flags | FD_CLOEXEC);
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}
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void Server::on_listen_accept(struct evconnlistener* listener,
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evutil_socket_t fd, struct sockaddr* address, int socklen) {
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int listen_fd = evconnlistener_get_fd(listener);
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GameVersion version;
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ServerBehavior initial_state;
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ListeningSocket* listening_socket;
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try {
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auto p = this->listen_fd_to_version_and_state.at(listen_fd);
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version = p.first;
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initial_state = p.second;
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listening_socket = &this->listening_sockets.at(listen_fd);
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} catch (const out_of_range& e) {
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log(WARNING, "[Server] can\'t determine version for socket %d; disconnecting client",
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listen_fd);
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@@ -126,88 +98,76 @@ void Server::on_listen_accept(Server::WorkerThread& wt,
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return;
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}
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struct bufferevent *bev = bufferevent_socket_new(wt.base.get(), fd,
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BEV_OPT_CLOSE_ON_FREE | BEV_OPT_THREADSAFE | BEV_OPT_DEFER_CALLBACKS | BEV_OPT_UNLOCK_CALLBACKS);
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shared_ptr<Client> c(new Client(bev, version, initial_state));
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auto emplace_ret = wt.bev_to_client.emplace(make_pair(bev, c));
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this->client_count++;
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log(INFO, "[Server] client connected via fd %d", listen_fd);
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bufferevent_setcb(bev, &WorkerThread::dispatch_on_client_input, NULL,
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&WorkerThread::dispatch_on_client_error, &wt);
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struct bufferevent *bev = bufferevent_socket_new(this->base.get(), fd,
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BEV_OPT_CLOSE_ON_FREE | BEV_OPT_DEFER_CALLBACKS);
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shared_ptr<Client> c(new Client(bev, listening_socket->version,
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listening_socket->behavior));
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this->bev_to_client.emplace(make_pair(bev, c));
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bufferevent_setcb(bev, &Server::dispatch_on_client_input, NULL,
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&Server::dispatch_on_client_error, this);
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bufferevent_enable(bev, EV_READ | EV_WRITE);
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this->process_client_connect(emplace_ret.first->second);
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process_connect(this->state, c);
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}
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void Server::on_listen_error(Server::WorkerThread& wt,
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struct evconnlistener *listener) {
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void Server::on_listen_error(struct evconnlistener* listener) {
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int err = EVUTIL_SOCKET_ERROR();
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log(ERROR, "[Server] failure on listening socket %d: %d (%s)\n",
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evconnlistener_get_fd(listener), err,
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evutil_socket_error_to_string(err));
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event_base_loopexit(wt.base.get(), NULL);
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log(ERROR, "[Server] failure on listening socket %d: %d (%s)",
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evconnlistener_get_fd(listener), err, evutil_socket_error_to_string(err));
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event_base_loopexit(this->base.get(), NULL);
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}
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void Server::on_client_input(Server::WorkerThread& wt,
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struct bufferevent *bev) {
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void Server::on_client_input(struct bufferevent* bev) {
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shared_ptr<Client> c;
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try {
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c = wt.bev_to_client.at(bev);
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c = this->bev_to_client.at(bev);
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} catch (const out_of_range& e) {
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log(WARNING, "[Server] received message from client with no configuration");
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// ignore all the data
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// TODO: we probably should disconnect them or something
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struct evbuffer* in_buffer = bufferevent_get_input(bev);
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evbuffer_drain(in_buffer, evbuffer_get_length(in_buffer));
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return;
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}
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if (c->should_disconnect) {
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wt.disconnect_client(bev);
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this->process_client_disconnect(c);
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this->disconnect_client(bev);
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return;
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}
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c->last_recv_time = now();
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this->receive_and_process_commands(c, bev);
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this->receive_and_process_commands(c);
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if (c->should_disconnect) {
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wt.disconnect_client(bev);
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this->process_client_disconnect(c);
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this->disconnect_client(bev);
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return;
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}
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}
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void Server::on_disconnecting_client_output(Server::WorkerThread& wt,
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struct bufferevent *bev) {
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void Server::on_disconnecting_client_output(struct bufferevent* bev) {
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bufferevent_free(bev);
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}
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void Server::on_client_error(Server::WorkerThread& wt,
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struct bufferevent *bev, short events) {
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shared_ptr<Client> c;
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try {
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c = wt.bev_to_client.at(bev);
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} catch (const out_of_range& e) { }
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void Server::on_client_error(struct bufferevent* bev, short events) {
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if (events & BEV_EVENT_ERROR) {
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int err = EVUTIL_SOCKET_ERROR();
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log(WARNING, "[Server] client caused %d (%s)\n", err,
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log(WARNING, "[Server] client caused %d (%s)", err,
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evutil_socket_error_to_string(err));
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}
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if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
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wt.disconnect_client(bev);
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if (c) {
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this->process_client_disconnect(c);
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}
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this->disconnect_client(bev);
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}
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}
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void Server::on_disconnecting_client_error(Server::WorkerThread& wt,
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struct bufferevent *bev, short events) {
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void Server::on_disconnecting_client_error(struct bufferevent* bev,
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short events) {
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if (events & BEV_EVENT_ERROR) {
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int err = EVUTIL_SOCKET_ERROR();
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log(WARNING, "[Server] disconnecting client caused %d (%s)\n", err,
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log(WARNING, "[Server] disconnecting client caused %d (%s)", err,
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evutil_socket_error_to_string(err));
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}
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if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
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@@ -215,15 +175,8 @@ void Server::on_disconnecting_client_error(Server::WorkerThread& wt,
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}
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}
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void Server::check_for_thread_exit(Server::WorkerThread& wt,
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evutil_socket_t fd, short what) {
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if (this->should_exit) {
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event_base_loopexit(wt.base.get(), NULL);
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}
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}
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void Server::receive_and_process_commands(shared_ptr<Client> c, struct bufferevent* bev) {
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struct evbuffer* buf = bufferevent_get_input(bev);
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void Server::receive_and_process_commands(shared_ptr<Client> c) {
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struct evbuffer* buf = bufferevent_get_input(c->bev);
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size_t header_size = (c->version == GameVersion::BB) ? 8 : 4;
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// read as much data into recv_buffer as we can and decrypt it
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@@ -274,92 +227,40 @@ void Server::receive_and_process_commands(shared_ptr<Client> c, struct buffereve
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c->recv_buffer = c->recv_buffer.substr(offset);
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}
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void Server::process_client_connect(std::shared_ptr<Client> c) {
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process_connect(this->state, c);
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}
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Server::Server(shared_ptr<struct event_base> base,
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shared_ptr<ServerState> state) : base(base), state(state) { }
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void Server::process_client_disconnect(std::shared_ptr<Client> c) {
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process_disconnect(this->state, c);
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}
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void Server::run_thread(int worker_num) {
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WorkerThread& wt = this->threads[worker_num];
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struct timeval tv = usecs_to_timeval(2000000);
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struct event* ev = event_new(wt.base.get(), -1, EV_PERSIST,
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&WorkerThread::dispatch_check_for_thread_exit, &wt);
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event_add(ev, &tv);
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event_base_dispatch(wt.base.get());
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event_del(ev);
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}
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Server::Server(shared_ptr<ServerState> state) :
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should_exit(false), client_count(0), state(state) {
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for (size_t x = 0; x < this->state->num_threads; x++) {
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this->threads.emplace_back(this, x);
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}
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}
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void Server::listen(const string& socket_path, GameVersion version, ServerBehavior initial_state) {
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void Server::listen(const string& socket_path, GameVersion version,
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ServerBehavior behavior) {
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int fd = ::listen(socket_path, 0, SOMAXCONN);
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log(INFO, "[Server] listening on unix socket %s (version %s) on fd %d",
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socket_path.c_str(), name_for_version(version), fd);
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this->add_socket(fd, version, initial_state);
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this->add_socket(fd, version, behavior);
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}
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void Server::listen(const string& addr, int port, GameVersion version, ServerBehavior initial_state) {
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void Server::listen(const string& addr, int port, GameVersion version,
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ServerBehavior behavior) {
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int fd = ::listen(addr, port, SOMAXCONN);
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string netloc_str = render_netloc(addr, port);
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log(INFO, "[Server] listening on tcp interface %s (version %s) on fd %d",
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netloc_str.c_str(), name_for_version(version), fd);
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this->add_socket(fd, version, initial_state);
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this->add_socket(fd, version, behavior);
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}
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void Server::listen(int port, GameVersion version, ServerBehavior initial_state) {
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this->listen("", port, version, initial_state);
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void Server::listen(int port, GameVersion version, ServerBehavior behavior) {
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this->listen("", port, version, behavior);
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}
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void Server::add_socket(int fd, GameVersion version, ServerBehavior initial_state) {
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this->listen_fd_to_version_and_state.emplace(piecewise_construct,
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forward_as_tuple(fd), forward_as_tuple(version, initial_state));
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Server::ListeningSocket::ListeningSocket(Server* s, int fd,
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GameVersion version, ServerBehavior behavior) :
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fd(fd), version(version), behavior(behavior), listener(
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evconnlistener_new(s->base.get(), Server::dispatch_on_listen_accept, s,
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LEV_OPT_REUSEABLE, 0, this->fd), evconnlistener_free) {
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evconnlistener_set_error_cb(this->listener.get(),
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Server::dispatch_on_listen_error);
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}
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void Server::start() {
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for (auto& wt : this->threads) {
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for (const auto& it : this->listen_fd_to_version_and_state) {
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struct evconnlistener* listener = evconnlistener_new(wt.base.get(),
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WorkerThread::dispatch_on_listen_accept, &wt, LEV_OPT_REUSEABLE, 0,
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it.first);
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if (!listener) {
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throw runtime_error("can\'t create evconnlistener");
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}
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evconnlistener_set_error_cb(listener, WorkerThread::dispatch_on_listen_error);
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wt.listeners.emplace(listener, evconnlistener_free);
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}
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wt.t = thread(&Server::run_thread, this, wt.worker_num);
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}
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}
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void Server::schedule_stop() {
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log(INFO, "[Server] scheduling exit for all threads");
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this->should_exit = true;
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for (const auto& it : listen_fd_to_version_and_state) {
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log(INFO, "[Server] closing listening fd %d", it.first);
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close(it.first);
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}
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}
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void Server::wait_for_stop() {
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for (auto& wt : this->threads) {
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if (!wt.t.joinable()) {
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continue;
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}
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log(INFO, "[Server] waiting for worker %d to terminate", wt.worker_num);
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wt.t.join();
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}
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log(INFO, "[Server] shutdown complete");
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void Server::add_socket(int fd, GameVersion version, ServerBehavior behavior) {
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this->listening_sockets.emplace(piecewise_construct, forward_as_tuple(fd),
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forward_as_tuple(this, fd, version, behavior));
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}
|
||||
|
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