fix a lot of issues on psogc; add proxy module
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
This commit is contained in:
@@ -1,7 +1,6 @@
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#include "Shell.hh"
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#include <readline/history.h>
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#include <readline/readline.h>
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#include <event2/event.h>
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#include <stdio.h>
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#include <phosg/Strings.hh>
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@@ -10,173 +9,84 @@ using namespace std;
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class exit_shell : public runtime_error {
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public:
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exit_shell() : runtime_error("shell exited") { }
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~exit_shell() = default;
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};
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Shell::exit_shell::exit_shell() : runtime_error("shell exited") { }
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void execute_command(shared_ptr<ServerState> state, const string& command) {
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// find the entry in the command table and run the command
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size_t command_end = skip_non_whitespace(command, 0);
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size_t args_begin = skip_whitespace(command, command_end);
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string command_name = command.substr(0, command_end);
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string command_args = command.substr(args_begin);
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Shell::Shell(std::shared_ptr<struct event_base> base,
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std::shared_ptr<ServerState> state) : base(base), state(state),
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read_event(event_new(this->base.get(), 0, EV_READ | EV_PERSIST,
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&Shell::dispatch_read_stdin, this), event_free),
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prompt_event(event_new(this->base.get(), 0, EV_TIMEOUT,
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&Shell::dispatch_print_prompt, this), event_free) {
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event_add(this->read_event.get(), NULL);
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if (command_name == "exit") {
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throw exit_shell();
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// schedule an event to print the prompt as soon as the event loop starts
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// running. we do this so the prompt appears after any initialization
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// messages that come after starting the shell
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struct timeval tv = {0, 0};
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event_add(this->prompt_event.get(), &tv);
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} else if (command_name == "help") {
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fprintf(stderr, "\
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commands:\n\
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help\n\
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you\'re reading it now\n\
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exit (or ctrl+d)\n\
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shut down the server\n\
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reload <item> ...\n\
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reload data. <item> can be licenses, battle-params, level-table, or quests.\n\
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add-license <parameters>\n\
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add a license to the server. <parameters> is some subset of the following:\n\
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username=<username> (bb username)\n\
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bb-password=<password> (bb password)\n\
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gc-password=<password> (gc password)\n\
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access-key=<access-key> (gc/pc access key)\n\
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serial=<serial-number> (gc/pc serial number; required for all licenses)\n\
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privileges=<privilege-mask> (can be normal, mod, admin, root, or numeric)\n\
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delete-license <serial-number>\n\
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delete a license from the server\n\
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list-licenses\n\
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list all licenses registered on the server\n\
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");
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} else if (command_name == "reload") {
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auto types = split(command_args, ' ');
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for (const string& type : types) {
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if (type == "licenses") {
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shared_ptr<LicenseManager> lm(new LicenseManager("system/licenses.nsi"));
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state->license_manager = lm;
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} else if (type == "battle-params") {
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shared_ptr<BattleParamTable> bpt(new BattleParamTable("system/blueburst/BattleParamEntry"));
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state->battle_params = bpt;
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} else if (type == "level-table") {
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shared_ptr<LevelTable> lt(new LevelTable("system/blueburst/PlyLevelTbl.prs", true));
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state->level_table = lt;
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} else if (type == "quests") {
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shared_ptr<QuestIndex> qi(new QuestIndex("system/quests"));
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state->quest_index = qi;
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} else {
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throw invalid_argument("incorrect data type");
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}
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}
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} else if (command_name == "add-license") {
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shared_ptr<License> l(new License());
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memset(l.get(), 0, sizeof(License));
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for (const string& token : split(command_args, ' ')) {
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if (starts_with(token, "username=")) {
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if (token.size() >= 29) {
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throw invalid_argument("username too long");
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}
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strcpy(l->username, token.c_str() + 9);
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} else if (starts_with(token, "bb-password=")) {
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if (token.size() >= 32) {
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throw invalid_argument("bb-password too long");
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}
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strcpy(l->bb_password, token.c_str() + 12);
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} else if (starts_with(token, "gc-password=")) {
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if (token.size() > 20) {
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throw invalid_argument("gc-password too long");
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}
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strcpy(l->gc_password, token.c_str() + 12);
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} else if (starts_with(token, "access-key=")) {
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if (token.size() > 23) {
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throw invalid_argument("access-key is too long");
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}
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strcpy(l->access_key, token.c_str() + 11);
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} else if (starts_with(token, "serial=")) {
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l->serial_number = stoul(token.substr(7));
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} else if (starts_with(token, "privileges=")) {
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string mask = token.substr(11);
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if (mask == "normal") {
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l->privileges = 0;
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} else if (mask == "mod") {
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l->privileges = Privilege::Moderator;
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} else if (mask == "admin") {
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l->privileges = Privilege::Administrator;
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} else if (mask == "root") {
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l->privileges = Privilege::Root;
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} else {
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l->privileges = stoul(mask);
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}
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} else {
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throw invalid_argument("incorrect field");
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}
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}
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if (!l->serial_number) {
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throw invalid_argument("license does not contain serial number");
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}
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state->license_manager->add(l);
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fprintf(stderr, "license added\n");
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} else if (command_name == "delete-license") {
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uint32_t serial_number = stoul(command_args);
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state->license_manager->remove(serial_number);
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fprintf(stderr, "license deleted\n");
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} else if (command_name == "list-licenses") {
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for (const auto& l : state->license_manager->snapshot()) {
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string s = l.str();
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fprintf(stderr, "%s\n", s.c_str());
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}
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} else {
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throw invalid_argument("unknown command; try \'help\'");
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}
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this->poll.add(0, POLLIN);
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}
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void run_shell(shared_ptr<ServerState> state) {
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// initialize history
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using_history();
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// string history_filename = get_user_home_directory() + "/.newserv_history";
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// read_history(history_filename.c_str());
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// stifle_history(HISTORY_FILE_LENGTH);
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void Shell::dispatch_print_prompt(evutil_socket_t fd, short events, void* ctx) {
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reinterpret_cast<Shell*>(ctx)->print_prompt();
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}
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// read and execute commands
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bool should_continue = true;
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while (should_continue) {
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void Shell::print_prompt() {
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// default behavior: no prompt
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}
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// read the command
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char* command = readline("newserv> ");
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if (!command) {
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fprintf(stderr, " -- exit\n");
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void Shell::dispatch_read_stdin(evutil_socket_t fd, short events, void* ctx) {
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reinterpret_cast<Shell*>(ctx)->read_stdin();
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}
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void Shell::read_stdin() {
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bool any_command_read = false;
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for (;;) {
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auto poll_result = this->poll.poll();
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short fd_events = 0;
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try {
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fd_events = poll_result.at(0);
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} catch (const out_of_range&) { }
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if (!(fd_events & POLLIN)) {
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break;
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}
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// if there's a command, add it to the history
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const char* command_to_execute = command + skip_whitespace(command, 0);
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if (command_to_execute && *command_to_execute) {
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add_history(command);
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string command(2048, '\0');
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if (!fgets(const_cast<char*>(command.data()), command.size(), stdin)) {
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if (!any_command_read) {
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// ctrl+d probably; we should exit
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fputc('\n', stderr);
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event_base_loopexit(this->base.get(), NULL);
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return;
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} else {
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break; // probably not EOF; just no more commands for now
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}
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}
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// dispatch the command
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// trim the extra data off the string
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size_t len = strlen(command.c_str());
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if (len == 0) {
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break;
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}
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if (command[len - 1] == '\n') {
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len--;
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}
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command.resize(len);
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any_command_read = true;
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try {
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execute_command(state, command_to_execute);
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execute_command(command);
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} catch (const exit_shell&) {
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should_continue = false;
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event_base_loopexit(this->base.get(), NULL);
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return;
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} catch (const exception& e) {
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fprintf(stderr, "FAILED: %s\n", e.what());
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}
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free(command);
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}
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this->print_prompt();
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}
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