fix a lot of issues on psogc; add proxy module
- $ann implemented - concurrency removed; server is now single-threaded, event-driven and much more stable - rare seed is no longer the game id; ids are sequential from server startup so they weren't random at all before - supports dropping privileges; now you can run it as root so it can open a sockets on low ports, then it will switch to the given user before serving any traffic - newserv now behaves like a proxy if you run it with the --proxy-destination=<IP_OR_HOSTNAME> argument; there's also an (invisible) shell in this mode where you can inject commands to the server or client. e.g. it can always be christmas in the lobby if you do `sc DA 01 00 00` - increased the mtu on PSODolphinConfig's tap0 configuration; this seems to make the connection more stable - fixed some uninitialized memory bugs - the shell is now event-driven and now uses libevent too; unfortunately this means readline doesn't work anymore (no history and vim-like shortcuts) - made network command display consistent for input vs. output (the header appears in both cases now) - fixed bugs in some subcommand handling (the BB logic was being applied to non-BB clients erroneously, causing most item drops not to work at all) - fixed player tags in the short lobby data struct. unclear if this was actually a problem but it was inconsistent with other servers - fixed "unused" field in game join command (actually it appears to be disable_udp and should be 1, not 0) - cleaned up Server abstraction a bit - rewrote some text functions; asan was complaining about the built-in ones for some reason - added an optional welcome message
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@@ -14,15 +14,36 @@ using namespace std;
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int char16cmp(const char16_t* s1, const char16_t* s2, size_t count) {
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return char_traits<char16_t>::compare(s1, s2, count);
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size_t x;
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for (x = 0; x < count && s1[x] != 0 && s2[x] != 0; x++) {
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if (s1[x] < s2[x]) {
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return -1;
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} else if (s1[x] > s2[x]) {
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return 1;
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}
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}
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if (s1[x] < s2[x]) {
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return -1;
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} else if (s1[x] > s2[x]) {
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return 1;
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}
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return 0;
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}
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char16_t* char16cpy(char16_t* dest, const char16_t* src, size_t count) {
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return char_traits<char16_t>::copy(dest, src, count);
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void char16cpy(char16_t* dest, const char16_t* src, size_t count) {
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size_t x;
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for (x = 0; x < count && src[x] != 0; x++) {
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dest[x] = src[x];
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}
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if (x < count) {
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dest[x] = 0;
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}
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}
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size_t char16len(const char16_t* s) {
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return char_traits<char16_t>::length(s);
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size_t x;
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for (x = 0; s[x] != 0; x++);
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return x;
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}
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