be explicit about size rounding
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+1
-1
@@ -245,7 +245,7 @@ void send_function_call(
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w.put_u32b(key);
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w.put_u32b(key);
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// Round size up to a multiple of 4 for encryption
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// Round size up to a multiple of 4 for encryption
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data.resize(data.size() + 3 & ~3);
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data.resize((data.size() + 3) & ~3);
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// For this format, the code section is decrypted without byteswapping on
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// For this format, the code section is decrypted without byteswapping on
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// the client (GameCube), which is big-endian, so we have to treat the data
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// the client (GameCube), which is big-endian, so we have to treat the data
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