censor user credentials in logs by default
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+10
-13
@@ -94,10 +94,8 @@ struct IPSSClient : std::enable_shared_from_this<IPSSClient> {
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void reschedule_idle_timeout();
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};
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// IPSSChannel provides an "unwrapped" connection to the rest of the server. It
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// implements the Channel interface and can be used in place of an
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// SocketChannel, so the rest of the server doesn't have to know about
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// IPStackSimulator.
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// IPSSChannel provides an "unwrapped" connection to the rest of the server. It implements the Channel interface and
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// can be used in place of an SocketChannel, so the rest of the server doesn't have to know about IPStackSimulator.
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class IPSSChannel : public Channel {
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public:
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std::shared_ptr<IPStackSimulator> sim;
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@@ -110,18 +108,19 @@ public:
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std::weak_ptr<IPSSClient::TCPConnection> tcp_conn,
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Version version,
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Language language,
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const std::string& name = "",
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phosg::TerminalFormat terminal_send_color = phosg::TerminalFormat::END,
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phosg::TerminalFormat terminal_recv_color = phosg::TerminalFormat::END);
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const std::string& name,
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phosg::TerminalFormat terminal_send_color,
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phosg::TerminalFormat terminal_recv_color,
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bool censor_received_credentials,
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bool censor_sent_credentials);
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virtual std::string default_name() const;
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virtual bool connected() const;
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virtual void disconnect();
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// Adds inbound data, which will then be available via recv_raw(). This
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// function is called by IPStackSimulator to forward "unwrapped" data to
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// the game/proxy servers.
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// Adds inbound data, which will then be available via recv_raw(). This function is called by IPStackSimulator to
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// forward "unwrapped" data to the game/proxy servers.
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void add_inbound_data(const void* data, size_t size);
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virtual void send_raw(std::string&& data);
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@@ -134,9 +133,7 @@ private:
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size_t recv_buf_size = 0;
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};
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class IPStackSimulator
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: public Server<IPSSClient, IPSSSocket>,
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public std::enable_shared_from_this<IPStackSimulator> {
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class IPStackSimulator : public Server<IPSSClient, IPSSSocket>, public std::enable_shared_from_this<IPStackSimulator> {
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public:
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IPStackSimulator(std::shared_ptr<ServerState> state);
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~IPStackSimulator() = default;
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