implement spectator count view in primary game
This commit is contained in:
+16
-6
@@ -5615,15 +5615,25 @@ struct G_TournamentMatchResult_GC_Ep3_6xB4x51 {
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ptext<char, 0x20> meseta_reward_text;
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} __packed__;
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// 6xB4x52: Unknown
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// 6xB4x52: Set game metadata
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struct G_Unknown_GC_Ep3_6xB4x52 {
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G_CardBattleCommandHeader header = {0xB4, sizeof(G_Unknown_GC_Ep3_6xB4x52) / 4, 0, 0x52, 0, 0, 0};
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struct G_SetGameMetadata_GC_Ep3_6xB4x52 {
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G_CardBattleCommandHeader header = {0xB4, sizeof(G_SetGameMetadata_GC_Ep3_6xB4x52) / 4, 0, 0x52, 0, 0, 0};
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le_uint16_t unknown_a1 = 0; // Clamped to [0, 999] by the client
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le_uint16_t unknown_a2 = 0; // Clamped to [0, 999] by the client
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// If num_spectators is nonzero, an icon appears in the middle of the screen
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// during battle when the details view is enabled (by pressing Z). However,
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// the number of people visible in the icon doesn't match the actual number of
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// spectators. Specifically:
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// 0 = no icon
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// 1 = icon with a single spectator (green)
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// 2-4 = icon with 3 spectators (blue)
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// 5-10 = icon with 5 spectators (yellow)
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// 11-29 = icon with 8 spectators (purple)
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// 30+ = icon with 12 spectators (red)
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le_uint16_t num_spectators = 0; // Clamped to [0, 999] by the client
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le_uint16_t unused = 0;
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le_uint16_t size = 0; // Number of used bytes in data (clamped to 0xFF)
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parray<uint8_t, 0x100> data;
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le_uint16_t size = 0; // Number of used bytes in unknown_a2 (clamped to 0xFF)
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parray<uint8_t, 0x100> unknown_a2;
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} __packed__;
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// 6xB4x53: Reject battle start request
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