implement spectator count view in primary game
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@@ -2284,6 +2284,25 @@ void send_ep3_tournament_match_result(
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// the player 1000000 and never charge for anything.
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cmd.meseta_amount = 100;
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cmd.meseta_reward_text = "You got %s meseta!";
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if (!(tourn->get_data_index()->behavior_flags & Episode3::BehaviorFlag::DISABLE_MASKING)) {
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uint8_t mask_key = (random_object<uint32_t>() % 0xFF) + 1;
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set_mask_for_ep3_game_command(&cmd, sizeof(cmd), mask_key);
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}
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send_command_t(l, 0xC9, 0x00, cmd);
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}
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void send_ep3_update_spectator_count(shared_ptr<Lobby> l) {
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G_SetGameMetadata_GC_Ep3_6xB4x52 cmd;
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for (auto watcher_l : l->watcher_lobbies) {
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for (auto c : watcher_l->clients) {
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if (c) {
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cmd.num_spectators++;
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}
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}
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}
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// TODO: Make s available here so we can apply masking if needed (perhaps by
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// adding a weak_ptr in Lobby... it'd be dumb to require s to be passed in to
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// this function just to check a behavior flag)
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send_command_t(l, 0xC9, 0x00, cmd);
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}
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