don't mask Ep3 NTE game commands
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@@ -5506,6 +5506,8 @@ struct G_CardBattleCommandHeader {
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// set_mask_for_ep3_game_command in SendCommands.cc. The Episode 3 client
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// never sends commands that have a nonzero value in this field, but it does
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// properly handle received commands with nonzero values in this field.
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// This only applies to Episode 3 final - the Trial Edition does not support
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// masking and may send uninitialized data in this field.
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uint8_t mask_key = 0x00;
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uint8_t unused2 = 0x00;
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} __packed__;
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