fix incorrect box drop areas in rare tables
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@@ -299,7 +299,7 @@ ItemData ItemCreator::check_rare_specs_and_create_rare_box_item(uint8_t area_nor
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}
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auto rare_specs = this->rare_item_set->get_box_specs(
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this->mode, this->episode, this->difficulty, this->section_id, area_norm + 1);
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this->mode, this->episode, this->difficulty, this->section_id, area_norm);
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for (const auto& spec : rare_specs) {
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item = this->check_rate_and_create_rare_item(spec, area_norm);
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if (!item.empty()) {
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