fix incorrect box drop areas in rare tables
This commit is contained in:
+6
-2
@@ -32,8 +32,12 @@ public:
|
||||
RareItemSet(const phosg::JSON& json, std::shared_ptr<const ItemNameIndex> name_index = nullptr);
|
||||
~RareItemSet() = default;
|
||||
|
||||
std::vector<ExpandedDrop> get_enemy_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t rt_index) const;
|
||||
std::vector<ExpandedDrop> get_box_specs(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area) const;
|
||||
std::vector<ExpandedDrop> get_enemy_specs(
|
||||
GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t rt_index) const;
|
||||
std::vector<ExpandedDrop> get_box_specs(
|
||||
GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area_norm) const;
|
||||
|
||||
bool has_entries_for_game_config(GameMode mode, Episode episode, uint8_t difficulty) const;
|
||||
|
||||
std::string serialize_afs(bool is_v1) const;
|
||||
std::string serialize_gsl(bool big_endian) const;
|
||||
|
||||
Reference in New Issue
Block a user