move BattleParamsIndex to a separate file
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@@ -0,0 +1,60 @@
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#pragma once
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#include <inttypes.h>
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#include <memory>
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#include <phosg/Encoding.hh>
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#include <random>
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#include <string>
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#include <vector>
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#include "EnemyType.hh"
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#include "StaticGameData.hh"
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#include "Text.hh"
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class BattleParamsIndex {
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public:
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struct Entry {
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le_uint16_t atp; // attack power
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le_uint16_t psv; // perseverance (intelligence?)
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le_uint16_t evp; // evasion
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le_uint16_t hp; // hit points
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le_uint16_t dfp; // defense
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le_uint16_t ata; // accuracy
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le_uint16_t lck; // luck
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le_uint16_t esp; // ???
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parray<uint8_t, 0x0C> unknown_a1;
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le_uint32_t experience;
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le_uint32_t difficulty;
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std::string str() const;
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} __attribute__((packed));
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struct Table {
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parray<parray<Entry, 0x60>, 4> difficulty;
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void print(FILE* stream) const;
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} __attribute__((packed));
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BattleParamsIndex(
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std::shared_ptr<const std::string> data_on_ep1, // BattleParamEntry_on.dat
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std::shared_ptr<const std::string> data_on_ep2, // BattleParamEntry_lab_on.dat
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std::shared_ptr<const std::string> data_on_ep4, // BattleParamEntry_ep4_on.dat
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std::shared_ptr<const std::string> data_off_ep1, // BattleParamEntry.dat
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std::shared_ptr<const std::string> data_off_ep2, // BattleParamEntry_lab.dat
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std::shared_ptr<const std::string> data_off_ep4); // BattleParamEntry_ep4.dat
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const Entry& get(
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bool solo, Episode episode, uint8_t difficulty, EnemyType type) const;
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const Entry& get(
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bool solo, Episode episode, uint8_t difficulty, size_t entry_index) const;
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private:
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struct LoadedFile {
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std::shared_ptr<const std::string> data;
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const Table* table;
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};
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// online/offline, episode
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LoadedFile files[2][3];
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};
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