refine 6x70 structure
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+34
-11
@@ -4577,21 +4577,44 @@ struct G_SyncPlayerDispAndInventory_DC_PC_GC_6x70 {
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/* 000E */ le_uint16_t unknown_a1 = 0;
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// [1] and [3] in this array (and maybe [2] also) appear to be le_floats;
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// they could be the player's current (x, y, z) coords
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/* 0010 */ parray<le_uint32_t, 7> unknown_a2;
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/* 002C */ parray<le_uint16_t, 4> unknown_a3;
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/* 0010 */ le_uint32_t flags1;
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/* 0014 */ le_float x;
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/* 0018 */ le_float y;
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/* 001C */ le_float z;
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/* 0020 */ le_uint32_t angle_x;
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/* 0024 */ le_uint32_t angle_y;
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/* 0028 */ le_uint32_t angle_z;
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/* 002C */ le_uint16_t unknown_a3a;
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/* 002C */ le_uint16_t current_hp;
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/* 002C */ le_uint16_t bonus_hp_from_materials;
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/* 002C */ le_uint16_t bonus_tp_from_materials;
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/* 0034 */ parray<parray<le_uint32_t, 3>, 5> unknown_a4;
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/* 0070 */ le_uint32_t unknown_a5 = 0;
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/* 0070 */ le_uint32_t language = 0;
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/* 0074 */ le_uint32_t player_tag = 0;
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/* 0078 */ le_uint32_t guild_card_number = 0;
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/* 007C */ parray<le_uint32_t, 2> unknown_a6;
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/* 007C */ le_uint32_t unknown_a6;
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/* 0080 */ le_uint32_t battle_team_number;
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/* 0084 */ struct {
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parray<le_uint16_t, 2> unknown_a1;
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parray<le_uint32_t, 6> unknown_a2;
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} __packed__ unknown_a7;
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/* 0084 */ le_uint16_t client_id;
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/* 0086 */ le_uint16_t unknown_a1;
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/* 0088 */ le_uint32_t unknown_a2;
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/* 008C */ le_float x;
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/* 0090 */ le_float y;
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/* 0094 */ le_float z;
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/* 0098 */ le_uint32_t unknown_a3;
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/* 009C */ parray<uint8_t, 4> unknown_a4;
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} __packed__ telepipe;
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/* 00A0 */ le_uint32_t unknown_a8 = 0;
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/* 00A4 */ parray<uint8_t, 0x14> unknown_a9;
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/* 00B8 */ le_uint32_t unknown_a10 = 0;
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/* 00BC */ le_uint32_t unknown_a11 = 0;
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/* 00A4 */ struct {
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/* 00A4 */ le_uint16_t unknown_a1;
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/* 00A6 */ le_uint16_t unknown_a2;
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/* 00A8 */ le_uint32_t unknown_a3;
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/* 00AC */ le_uint32_t unknown_a4;
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/* 00B0 */ le_uint32_t unknown_a5;
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/* 00B4 */ le_uint32_t unknown_a6;
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} __packed__ unknown_a9;
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/* 00B8 */ le_uint32_t area = 0;
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/* 00BC */ le_uint32_t flags2 = 0;
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/* 00C0 */ parray<uint8_t, 0x14> technique_levels_v1; // Last byte is uninitialized
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/* 00D4 */ PlayerVisualConfig visual;
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/* 0124 */ PlayerStats stats;
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@@ -4601,7 +4624,7 @@ struct G_SyncPlayerDispAndInventory_DC_PC_GC_6x70 {
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// the contents of a previous sync command)
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parray<PlayerInventoryItem, 0x1E> items;
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} __packed__ inventory;
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/* 0494 */ le_uint32_t unknown_a15 = 0;
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/* 0494 */ le_uint32_t floor = 0;
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/* 0498 */
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} __packed__;
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