hide patches from menu if they should only run in lobby/game
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@@ -33,6 +33,7 @@ struct CompiledFunctionCode {
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std::string name;
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uint32_t index; // 0 = unused (not registered in index_to_function)
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uint32_t menu_item_id;
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bool hide_from_patches_menu;
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bool is_big_endian() const;
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