minor cleanup in map entity notes
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+4
-2
@@ -182,9 +182,10 @@ public:
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// Angles are specified as 16-bit integers, where 0 is no rotation around
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// the axis and FFFF is almost a complete counterclockwise rotation.
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/* 1C */ VectorXYZI angle;
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/* 28 */ le_float param1 = 0.0f; // Boxes: if <= 0, this is a specialized box, and the specialization is in param4/5/6
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// See notes in dat_object_definitions in Map.cc for how these are used
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/* 28 */ le_float param1 = 0.0f;
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/* 2C */ le_float param2 = 0.0f;
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/* 30 */ le_float param3 = 0.0f; // Boxes: if == 0, the item should be varied by difficulty and area
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/* 30 */ le_float param3 = 0.0f;
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/* 34 */ le_int32_t param4 = 0;
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/* 38 */ le_int32_t param5 = 0;
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/* 3C */ le_int32_t param6 = 0;
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@@ -208,6 +209,7 @@ public:
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/* 12 */ le_uint16_t unknown_a1 = 0;
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/* 14 */ VectorXYZF pos;
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/* 24 */ VectorXYZI angle;
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// See notes in dat_enemy_definitions in Map.cc for how these are used
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/* 2C */ le_float param1 = 0.0f;
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/* 30 */ le_float param2 = 0.0f;
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/* 34 */ le_float param3 = 0.0f;
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