refine option_flags notes

This commit is contained in:
Martin Michelsen
2024-12-01 10:07:21 -08:00
parent c6266ff624
commit 13ee74945b
3 changed files with 28 additions and 22 deletions
+4 -3
View File
@@ -1053,7 +1053,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
// 15: Wave but not room cleared (set event triggered by another set)
// 16: NPC casting Resta or Anti
// 17: NPC casting Foie, Zonde, or Barta
// 18: NPC regained sight of player
// 18: NPC regained sight of player (not valid on 11/2000)
// strB = string for NPC to say (up to 52 characters)
{0xC1, "npc_text", nullptr, {INT32, CSTRING}, F_V05_V4 | F_ARGS},
@@ -1064,8 +1064,9 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
// Disables PK mode (battle mode) for a specific player. Sends 6x1C.
{0xC3, "pl_pkoff", nullptr, {}, F_V05_V4},
// Specifies which area should be used for a specific floor, and how
// objects and enemies should be populated on that floor.
// Specifies how objects and enemies should be populated for a floor. On
// v2, the ability to reassign areas was added, which can be done with
// map_designate_ex (F80D).
// regsA[0] = floor number
// regsA[1] = type (0: use layout, 1: use offline template, 2: use online
// template, 3: nothing)