support more BB save slots; add client patch
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@@ -3112,7 +3112,7 @@ check_struct_size(S_TournamentGameDetails_Ep3_E3, 0x73C);
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struct C_PlayerPreviewRequest_BB_E3 {
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le_int32_t character_index = 0;
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le_uint32_t unused = 0;
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le_uint32_t unknown_a1 = 0;
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} __packed_ws__(C_PlayerPreviewRequest_BB_E3, 0x08);
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// E4: CARD lobby battle table state (Episode 3)
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@@ -3319,7 +3319,7 @@ struct C_GuildCardChecksum_01E8 {
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// 02E8 (S->C): Accept/decline guild card file checksum
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// If needs_update is nonzero, the client will request the guild card file by
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// sending an 03E8 command. If needs_update is zero, the client will skip
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// downloading the guild card file and send a 04EB command (requesting the
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// downloading the guild card file and send an 04EB command (requesting the
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// stream file) instead.
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struct S_GuildCardChecksumResponse_BB_02E8 {
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@@ -3643,7 +3643,7 @@ struct S_StreamFileChunk_BB_02EB {
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struct C_LeaveCharacterSelect_BB_00EC {
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// Reason codes:
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// 0 = canceled
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// 1 = recreate character
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// 1 = create or recreate character
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// 2 = dressing room
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le_uint32_t reason = 0;
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} __packed_ws__(C_LeaveCharacterSelect_BB_00EC, 4);
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