cache decompressed dat files for quests
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+5
-3
@@ -270,14 +270,16 @@ shared_ptr<Map> Lobby::load_maps(
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shared_ptr<const Map::RareEnemyRates> rare_rates,
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shared_ptr<PSOLFGEncryption> random_crypt,
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shared_ptr<const VersionedQuest> vq) {
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if (!vq->dat_contents_decompressed) {
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throw runtime_error("quest does not have DAT data");
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}
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auto map = make_shared<Map>(version, lobby_id, random_crypt);
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auto dat_contents = prs_decompress(*vq->dat_contents);
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map->add_enemies_and_objects_from_quest_data(
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episode,
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difficulty,
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event,
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dat_contents.data(),
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dat_contents.size(),
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vq->dat_contents_decompressed->data(),
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vq->dat_contents_decompressed->size(),
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rare_rates);
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return map;
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}
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