fix ubuntu build
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@@ -1,5 +1,7 @@
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#include "Items.hh"
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#include <string.h>
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#include <phosg/Random.hh>
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using namespace std;
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@@ -143,22 +145,23 @@ void player_use_item_locked(shared_ptr<Lobby> l, shared_ptr<Client> c,
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size_t item_index) {
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ssize_t equipped_weapon = -1;
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ssize_t equipped_armor = -1;
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ssize_t equipped_shield = -1;
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ssize_t equipped_mag = -1;
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// ssize_t equipped_armor = -1;
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// ssize_t equipped_shield = -1;
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// ssize_t equipped_mag = -1;
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for (size_t y = 0; y < c->player.inventory.num_items; y++) {
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if (c->player.inventory.items[y].equip_flags & 0x0008) {
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if (c->player.inventory.items[y].data.item_data1[0] == 0) {
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equipped_weapon = y;
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} else if ((c->player.inventory.items[y].data.item_data1[0] == 1) &&
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(c->player.inventory.items[y].data.item_data1[1] == 1)) {
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equipped_armor = y;
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} else if ((c->player.inventory.items[y].data.item_data1[0] == 1) &&
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(c->player.inventory.items[y].data.item_data1[1] == 2)) {
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equipped_shield = y;
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} else if (c->player.inventory.items[y].data.item_data1[0] == 2) {
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equipped_mag = y;
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}
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// else if ((c->player.inventory.items[y].data.item_data1[0] == 1) &&
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// (c->player.inventory.items[y].data.item_data1[1] == 1)) {
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// equipped_armor = y;
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// } else if ((c->player.inventory.items[y].data.item_data1[0] == 1) &&
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// (c->player.inventory.items[y].data.item_data1[1] == 2)) {
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// equipped_shield = y;
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// } else if (c->player.inventory.items[y].data.item_data1[0] == 2) {
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// equipped_mag = y;
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// }
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}
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}
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