fix download quests

This commit is contained in:
Martin Michelsen
2022-04-21 01:29:40 -07:00
parent 7469162ea8
commit 168cef747a
7 changed files with 191 additions and 80 deletions
+65 -30
View File
@@ -675,7 +675,21 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
break;
case MAIN_MENU_DOWNLOAD_QUESTS:
send_quest_menu(c, QUEST_FILTER_MENU_ID, quest_download_menu, true);
if (c->flags & Client::Flag::EPISODE_3) {
shared_ptr<Lobby> l = c->lobby_id ? s->find_lobby(c->lobby_id) : nullptr;
auto quests = s->quest_index->filter(c->version, false, QuestCategory::EPISODE_3, 0xFF);
if (quests.empty()) {
send_lobby_message_box(c, u"$C6There are no quests\navailable.");
} else {
// Episode 3 has only download quests, not online quests, so this
// is always the download quest menu. (Episode 3 does actually
// have online quests, but they don't use the file download
// paradigm that all other versions use.)
send_quest_menu(c, QUEST_MENU_ID, quests, true);
}
} else {
send_quest_menu(c, QUEST_FILTER_MENU_ID, quest_download_menu, true);
}
break;
case MAIN_MENU_DISCONNECT:
@@ -817,7 +831,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
auto quests = s->quest_index->filter(c->version,
c->flags & Client::Flag::DCV1,
static_cast<QuestCategory>(cmd.item_id & 0xFF),
l.get() ? (l->episode - 1) : -1);
c->flags & Client::Flag::EPISODE_3 ? 0xFF : (l.get() ? (l->episode - 1) : -1));
if (quests.empty()) {
send_lobby_message_box(c, u"$C6There are no quests\navailable in that\ncategory.");
break;
@@ -851,10 +865,15 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
}
}
auto bin_basename = q->bin_filename();
auto dat_basename = q->dat_filename();
auto bin_contents = q->bin_contents();
auto dat_contents = q->dat_contents();
bool is_ep3 = (q->episode == 0xFF);
string bin_basename = q->bin_filename();
shared_ptr<const string> bin_contents = q->bin_contents();
string dat_basename;
shared_ptr<const string> dat_contents;
if (!is_ep3) {
dat_basename = q->dat_filename();
dat_contents = q->dat_contents();
}
if (l) {
if (q->joinable) {
@@ -872,8 +891,10 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
// cause GC clients to crash in rare cases. Find a way to slow this down
// (perhaps by only sending each new chunk when they acknowledge the
// previous chunk with a 44 [first chunk] or 13 [later chunks] command).
send_quest_file(l->clients[x], bin_basename, *bin_contents, false, false);
send_quest_file(l->clients[x], dat_basename, *dat_contents, false, false);
send_quest_file(l->clients[x], bin_basename + ".bin", bin_basename, *bin_contents, false, is_ep3);
if (dat_contents) {
send_quest_file(l->clients[x], dat_basename + ".dat", dat_basename, *dat_contents, false, is_ep3);
}
// There is no such thing as command AC on PSO PC - quests just start
// immediately when they're done downloading. There are also no chunk
@@ -886,10 +907,17 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
}
} else {
// TODO: cache dlq somewhere maybe
auto dlq = q->create_download_quest();
send_quest_file(c, bin_basename, *bin_contents, true, false);
send_quest_file(c, dat_basename, *dat_contents, true, false);
string quest_name = encode_sjis(q->name);
// Episode 3 uses the download quest commands (A6/A7) but does not
// expect the server to have already encrypted the quest files, unlike
// other versions.
if (!is_ep3) {
q = q->create_download_quest();
}
send_quest_file(c, quest_name, bin_basename, *q->bin_contents(), true, is_ep3);
if (dat_contents) {
send_quest_file(c, quest_name, dat_basename, *q->dat_contents(), true, is_ep3);
}
}
break;
}
@@ -978,24 +1006,31 @@ void process_quest_list_request(shared_ptr<ServerState> s, shared_ptr<Client> c,
return;
}
vector<MenuItem>* menu = nullptr;
if ((c->version == GameVersion::BB) && flag) {
menu = &quest_government_menu;
} else {
if (l->mode == 0) {
menu = &quest_categories_menu;
} else if (l->mode == 1) {
menu = &quest_battle_menu;
} else if (l->mode == 1) {
menu = &quest_challenge_menu;
} else if (l->mode == 1) {
menu = &quest_solo_menu;
} else {
throw logic_error("no quest menu available for mode");
}
}
// In Episode 3, there are no quest categories, so skip directly to the quest
// filter menu.
if (c->flags & Client::Flag::EPISODE_3) {
send_lobby_message_box(c, u"$C6Episode 3 does not\nprovide online quests\nvia this interface.");
send_quest_menu(c, QUEST_FILTER_MENU_ID, *menu, false);
} else {
vector<MenuItem>* menu = nullptr;
if ((c->version == GameVersion::BB) && flag) {
menu = &quest_government_menu;
} else {
if (l->mode == 0) {
menu = &quest_categories_menu;
} else if (l->mode == 1) {
menu = &quest_battle_menu;
} else if (l->mode == 1) {
menu = &quest_challenge_menu;
} else if (l->mode == 1) {
menu = &quest_solo_menu;
} else {
throw logic_error("no quest menu available for mode");
}
}
send_quest_menu(c, QUEST_FILTER_MENU_ID, *menu, false);
}
}
void process_quest_ready(shared_ptr<ServerState> s, shared_ptr<Client> c,
@@ -1040,7 +1075,7 @@ void process_gba_file_request(shared_ptr<ServerState>, shared_ptr<Client> c,
strip_trailing_zeroes(filename);
auto contents = file_cache.get(filename);
send_quest_file(c, filename, *contents, false, false);
send_quest_file(c, filename, filename, *contents, false, false);
}