add dynamic switching in EnemyDamageSync
This commit is contained in:
+15
-14
@@ -50,29 +50,29 @@ public:
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SEND_FUNCTION_CALL_ACTUALLY_RUNS_CODE = 0x0000000000004000,
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SEND_FUNCTION_CALL_NO_CACHE_PATCH = 0x0000000000008000,
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CAN_RECEIVE_ENABLE_B2_QUEST = 0x0000000000020000,
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AWAITING_ENABLE_B2_QUEST = 0x0000000000040000, // Server-side only
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AWAITING_ENABLE_B2_QUEST = 0x0000000000040000,
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// State flags
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LOADING = 0x0000000000100000, // Server-side only
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LOADING_QUEST = 0x0000000000200000, // Server-side only
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LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000, // Server-side only
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LOADING_TOURNAMENT = 0x0000000000800000, // Server-side only
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IN_INFORMATION_MENU = 0x0000000001000000, // Server-side only
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AT_WELCOME_MESSAGE = 0x0000000002000000, // Server-side only
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LOADING = 0x0000000000100000,
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LOADING_QUEST = 0x0000000000200000,
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LOADING_RUNNING_JOINABLE_QUEST = 0x0000000000400000,
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LOADING_TOURNAMENT = 0x0000000000800000,
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IN_INFORMATION_MENU = 0x0000000001000000,
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AT_WELCOME_MESSAGE = 0x0000000002000000,
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SAVE_ENABLED = 0x0000000004000000,
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HAS_EP3_CARD_DEFS = 0x0000000008000000,
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HAS_EP3_MEDIA_UPDATES = 0x0000000010000000,
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HAS_AUTO_PATCHES = 0x0000004000000000,
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AT_BANK_COUNTER = 0x0000000080000000, // Server-side only
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SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000, // Server-side only
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SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000, // Server-side only
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SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000, // Server-side only
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SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000, // Server-side only
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SHOULD_SEND_ARTIFICIAL_PLAYER_STATES = 0x0200000000000000, // Server-side only
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AT_BANK_COUNTER = 0x0000000080000000,
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SHOULD_SEND_ARTIFICIAL_ITEM_STATE = 0x0001000000000000,
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SHOULD_SEND_ARTIFICIAL_ENEMY_AND_SET_STATE = 0x0040000000000000,
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SHOULD_SEND_ARTIFICIAL_OBJECT_STATE = 0x0080000000000000,
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SHOULD_SEND_ARTIFICIAL_FLAG_STATE = 0x0002000000000000,
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SHOULD_SEND_ARTIFICIAL_PLAYER_STATES = 0x0200000000000000,
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SHOULD_SEND_ENABLE_SAVE = 0x0004000000000000,
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SWITCH_ASSIST_ENABLED = 0x0000000100000000,
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IS_CLIENT_CUSTOMIZATION = 0x0100000000000000,
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EP3_ALLOW_6xBC = 0x1000000000000000, // Server-side only
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EP3_ALLOW_6xBC = 0x1000000000000000,
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// Cheat mode and option flags
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INFINITE_HP_ENABLED = 0x0000000200000000,
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@@ -80,6 +80,7 @@ public:
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DEBUG_ENABLED = 0x0000000800000000,
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ITEM_DROP_NOTIFICATIONS_1 = 0x0010000000000000,
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ITEM_DROP_NOTIFICATIONS_2 = 0x0020000000000000,
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HAS_ENEMY_DAMAGE_SYNC_PATCH = 0x2000000000000000, // Must be same as in EnemyDamageSync*.s
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// Proxy option flags
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PROXY_SAVE_FILES = 0x0000001000000000,
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@@ -266,6 +266,8 @@ static vector<shared_ptr<CompiledFunctionCode>> compile_function_code(
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compiled->long_name = it.second;
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} else if (it.first == "description") {
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compiled->description = it.second;
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} else if (it.first == "client_flag") {
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compiled->client_flag = stoull(it.second, nullptr, 0);
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} else {
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throw runtime_error("unknown metadata key: " + it.first);
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}
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@@ -30,6 +30,7 @@ struct CompiledFunctionCode {
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std::string short_name; // Based on filename
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std::string long_name; // From .meta name directive
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std::string description; // From .meta description directive
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uint64_t client_flag = 0; // From .meta client_flag directive
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uint32_t menu_item_id = 0;
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bool hide_from_patches_menu = false;
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uint32_t specific_version = 0; // 0 = not a client-selectable patch
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@@ -296,6 +296,15 @@ uint16_t Lobby::quest_version_flags() const {
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return ret;
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}
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uint8_t Lobby::client_extension_flags() const {
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for (auto lc : this->clients) {
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if (lc && !lc->check_flag(Client::Flag::HAS_ENEMY_DAMAGE_SYNC_PATCH)) {
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return 0x01;
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}
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}
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return 0x81;
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}
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void Lobby::load_maps() {
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auto rare_rates = this->rare_enemy_rates ? this->rare_enemy_rates : MapState::DEFAULT_RARE_ENEMIES;
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@@ -213,6 +213,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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void create_item_creator(Version logic_version = Version::UNKNOWN);
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uint8_t effective_section_id() const;
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uint16_t quest_version_flags() const;
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uint8_t client_extension_flags() const;
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void load_maps();
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void create_ep3_server();
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+3
-3
@@ -2724,8 +2724,8 @@ static const vector<DATEntityDefinition> dat_enemy_definitions({
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{0x0110, F_EP3, 0x0000000000000001, "TObjNpcWalkingMeka_Hero"}, // Small talking robot in Morgue
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{0x0111, F_EP3, 0x0000000000000001, "TObjNpcWalkingMeka_Dark"}, // Small talking robot in Morgue
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// Episode 3 scientist and aide NPCs. These NPC take all the same params as
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// the NPCs defined above, but also:
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// Episode 3 scientist and aide NPCs. These NPCs take all the same params
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// as the NPCs defined above, but also:
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// angle.x = model number (clamped to [0, 3] for scientists, [0, 2] for
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// aides)
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// The two type values for scientists (00D4 and 00D5) are direct aliases
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@@ -2931,7 +2931,7 @@ static const vector<DATEntityDefinition> dat_enemy_definitions({
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// Monest that has param1 = 3 and param2 = 10. This looks like just an
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// off-by-one error on Sega's part where they accidentally shifted the
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// parameters down by one place. As described above, this Monest expels
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// 6 Mothmants, then no more after they are killed.
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// 6 Mothmants immediately, then no more after those 6 are killed.
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{0x0042, F_V0_V4, 0x0000000000180006, "TObjEneBm3FlyNest"},
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// Savage Wolf or Barbarous Wolf. Params:
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+8
-3
@@ -450,6 +450,7 @@ asio::awaitable<C_ExecuteCodeResult_B3> send_function_call(
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override_relocations_offset,
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ignore_actually_runs_code_flag);
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c->function_call_response_queue.emplace_back(promise);
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c->enabled_flags |= code->client_flag;
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co_return co_await promise->get();
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}
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@@ -467,6 +468,7 @@ asio::awaitable<void> send_function_call_multi(
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last_promise = make_shared<AsyncPromise<C_ExecuteCodeResult_B3>>();
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c->function_call_response_queue.emplace_back(last_promise);
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send_function_call(c->channel, c->enabled_flags, code);
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c->enabled_flags |= code->client_flag;
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}
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if (c->channel->connected()) {
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co_await last_promise->get();
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@@ -1994,7 +1996,7 @@ void send_join_game(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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cmd.variations = l->variations;
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cmd.client_id = c->lobby_client_id;
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cmd.leader_id = l->leader_id;
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cmd.disable_udp = 0x01; // Unused on PC/XB/BB
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cmd.disable_udp = l->client_extension_flags();
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cmd.difficulty = l->difficulty;
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cmd.battle_mode = (l->mode == GameMode::BATTLE) ? 1 : 0;
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cmd.event = l->event;
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@@ -2029,7 +2031,7 @@ void send_join_game(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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S_JoinGame_DCNTE_64 cmd;
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cmd.client_id = c->lobby_client_id;
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cmd.leader_id = l->leader_id;
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cmd.disable_udp = 0x01;
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cmd.disable_udp = l->client_extension_flags();
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cmd.variations = l->variations;
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size_t player_count = populate_lobby_data(cmd);
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send_command_t(c, 0x64, player_count, cmd);
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@@ -2158,6 +2160,7 @@ void send_join_lobby_t(shared_ptr<Client> c, shared_ptr<Lobby> l, shared_ptr<Cli
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S_JoinLobbyT<LobbyFlags, LobbyDataT, DispDataT> cmd;
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cmd.lobby_flags.client_id = c->lobby_client_id;
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cmd.lobby_flags.leader_id = l->leader_id;
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cmd.lobby_flags.disable_udp = l->client_extension_flags();
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cmd.lobby_flags.lobby_number = lobby_type;
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cmd.lobby_flags.block_number = lobby_block;
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cmd.lobby_flags.event = l->event;
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@@ -2230,6 +2233,7 @@ void send_join_lobby_xb(shared_ptr<Client> c, shared_ptr<Lobby> l, shared_ptr<Cl
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S_JoinLobby_XB_65_67_68 cmd;
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cmd.lobby_flags.client_id = c->lobby_client_id;
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cmd.lobby_flags.leader_id = l->leader_id;
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cmd.lobby_flags.disable_udp = l->client_extension_flags();
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cmd.lobby_flags.lobby_number = lobby_type;
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cmd.lobby_flags.block_number = l->block;
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cmd.lobby_flags.event = l->event;
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@@ -2279,6 +2283,7 @@ void send_join_lobby_dc_nte(shared_ptr<Client> c, shared_ptr<Lobby> l,
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S_JoinLobby_DCNTE_65_67_68 cmd;
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cmd.lobby_flags.client_id = c->lobby_client_id;
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cmd.lobby_flags.leader_id = l->leader_id;
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cmd.lobby_flags.disable_udp = l->client_extension_flags();
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vector<shared_ptr<Client>> lobby_clients;
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if (joining_client) {
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@@ -2401,7 +2406,7 @@ void send_update_lobby_data_bb(std::shared_ptr<Client> c) {
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}
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void send_player_leave_notification(shared_ptr<Lobby> l, uint8_t leaving_client_id) {
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S_LeaveLobby_66_69_Ep3_E9 cmd = {leaving_client_id, l->leader_id, 1, 0};
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S_LeaveLobby_66_69_Ep3_E9 cmd = {leaving_client_id, l->leader_id, l->client_extension_flags(), 0};
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uint8_t cmd_num;
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if (l->is_game()) {
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cmd_num = l->check_flag(Lobby::Flag::IS_SPECTATOR_TEAM) ? 0xE9 : 0x66;
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