add dynamic switching in EnemyDamageSync
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@@ -30,6 +30,7 @@ struct CompiledFunctionCode {
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std::string short_name; // Based on filename
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std::string long_name; // From .meta name directive
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std::string description; // From .meta description directive
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uint64_t client_flag = 0; // From .meta client_flag directive
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uint32_t menu_item_id = 0;
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bool hide_from_patches_menu = false;
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uint32_t specific_version = 0; // 0 = not a client-selectable patch
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