add dynamic switching in EnemyDamageSync
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@@ -1,6 +1,7 @@
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.meta hide_from_patches_menu
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.meta name="DMC"
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.meta description="Mitigates effects\nof enemy health\ndesync"
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.meta client_flag="0x2000000000000000"
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entry_ptr:
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reloc0:
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@@ -26,6 +27,9 @@ handle_6xE4_start: # (G_6xE4* cmd @ [esp + 4]) -> void
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push ebx
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push esi
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push edi
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test byte [0x00AAB27C], 0x80
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jz handle_6xE4_return
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mov ebx, [esp + 0x10] # cmd
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movzx eax, word [ebx + 2]
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cmp eax, 0x1000
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@@ -135,6 +139,8 @@ handle_6xE4_end:
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call on_add_or_subtract_hp_end
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on_add_or_subtract_hp_start: # (TObjectV00b441c0* this @ ecx, int16_t amount @ [esp + 4]) -> bool @ eax
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test byte [0x00AAB27C], 0x80
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jz on_add_or_subtract_hp_skip_send
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movzx eax, word [ecx + 0x1C] # ene->entity_id
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cmp eax, 0x1000
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jl on_add_or_subtract_hp_skip_send
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@@ -183,9 +189,24 @@ on_add_or_subtract_hp_end:
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# Don't let 6x0A handler overwrite total_damage
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mov byte [0x0078781F], 0x90
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mov dword [0x00787820], 0x90909090
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push 5
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push 0x0078781F
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push 1
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call +4
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.deltaof on_6x0A_patch_start, on_6x0A_patch_end
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pop eax
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push dword [eax]
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call on_6x0A_patch_end
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on_6x0A_patch_start: # (TObjectV00b441c0* this @ ecx, int16_t amount @ [esp + 4]) -> bool @ eax
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test byte [0x00AAB27C], 0x80
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jz on_6x0A_patch_skip_write
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mov [esp + 0x0A], cx
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on_6x0A_patch_skip_write:
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ret
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on_6x0A_patch_end:
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call write_call_to_code_multi
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