use .psochar format for BB characters

This commit is contained in:
Martin Michelsen
2023-11-13 13:00:22 -08:00
parent f5bfd4a3c6
commit 18ddfa4ef4
20 changed files with 1138 additions and 842 deletions
+37 -88
View File
@@ -30,85 +30,15 @@ struct PendingCardTrade {
std::vector<std::pair<uint32_t, uint32_t>> card_to_count;
};
constexpr uint64_t PLAYER_FILE_SIGNATURE_V0 = 0x6E65777365727620;
constexpr uint64_t PLAYER_FILE_SIGNATURE_V1 = 0xA904332D5CEF0296;
struct SavedPlayerDataBB { // .nsc file format
/* 0000 */ be_uint64_t signature = PLAYER_FILE_SIGNATURE_V1;
/* 0008 */ parray<uint8_t, 0x20> unused;
/* 0028 */ PlayerRecords_Battle<false> battle_records;
/* 0040 */ PlayerDispDataBBPreview preview;
/* 00BC */ pstring<TextEncoding::UTF16, 0x00AC> auto_reply;
/* 0214 */ PlayerBank bank;
/* 14DC */ PlayerRecordsBB_Challenge challenge_records;
/* 161C */ PlayerDispDataBB disp;
/* 17AC */ pstring<TextEncoding::UTF16, 0x0058> guild_card_description;
/* 185C */ pstring<TextEncoding::UTF16, 0x00AC> info_board;
/* 19B4 */ PlayerInventory inventory;
/* 1D00 */ parray<uint8_t, 0x0208> quest_data1;
/* 1F08 */ parray<le_uint32_t, 0x0016> quest_data2;
/* 1F60 */ parray<uint8_t, 0x0028> tech_menu_config;
/* 1F88 */
void update_to_latest_version();
void add_item(const ItemData& item);
ItemData remove_item(uint32_t item_id, uint32_t amount, bool allow_meseta_overdraft);
void add_meseta(uint32_t amount);
void remove_meseta(uint32_t amount, bool allow_overdraft);
uint8_t get_technique_level(uint8_t which) const; // Returns FF or 00-1D
void set_technique_level(uint8_t which, uint8_t level);
enum class MaterialType : int8_t {
HP = -2,
TP = -1,
POWER = 0,
MIND = 1,
EVADE = 2,
DEF = 3,
LUCK = 4,
};
uint8_t get_material_usage(MaterialType which) const;
void set_material_usage(MaterialType which, uint8_t usage);
void clear_all_material_usage();
void print_inventory(FILE* stream, GameVersion version, std::shared_ptr<const ItemNameIndex> name_index) const;
} __attribute__((packed));
enum AccountFlag {
IN_DRESSING_ROOM = 0x00000001,
};
struct SavedAccountDataBB { // .nsa file format
pstring<TextEncoding::ASCII, 0x40> signature;
parray<le_uint32_t, 0x001E> blocked_senders;
PSOBBGuildCardFile guild_card_file;
PSOBBSystemFile system_file;
le_uint32_t unused;
le_uint32_t option_flags;
parray<uint8_t, 0x0A40> shortcuts;
parray<uint8_t, 0x04E0> symbol_chats;
pstring<TextEncoding::UTF16, 0x0010> team_name;
} __attribute__((packed));
class ClientGameData {
private:
std::shared_ptr<SavedAccountDataBB> account_data;
// The overlay player data is used in battle and challenge modes, when player
// data is temporarily replaced in-game. In other play modes and in lobbies,
// overlay_player_data is null.
std::shared_ptr<SavedPlayerDataBB> overlay_player_data;
std::shared_ptr<SavedPlayerDataBB> player_data;
uint64_t last_play_time_update;
public:
uint32_t guild_card_number;
bool should_update_play_time;
// The following fields are not saved, and are only used in certain situations
std::array<uint32_t, 30> blocked_senders;
// Null unless the client is within the trade sequence (D0-D4 or EE commands)
std::unique_ptr<PendingItemTrade> pending_item_trade;
std::unique_ptr<PendingCardTrade> pending_card_trade;
@@ -118,10 +48,9 @@ public:
// These are only used if the client is BB
std::string bb_username;
size_t bb_player_index;
int8_t bb_character_index;
ItemData identify_result;
std::array<std::vector<ItemData>, 3> shop_contents;
bool should_save;
ClientGameData();
~ClientGameData();
@@ -129,28 +58,48 @@ public:
void create_battle_overlay(std::shared_ptr<const BattleRules> rules, std::shared_ptr<const LevelTable> level_table);
void create_challenge_overlay(GameVersion version, size_t template_index, std::shared_ptr<const LevelTable> level_table);
inline void delete_overlay() {
this->overlay_player_data.reset();
this->overlay_character_data.reset();
}
inline bool has_overlay() const {
return this->overlay_player_data.get() != nullptr;
return this->overlay_character_data.get() != nullptr;
}
std::shared_ptr<SavedAccountDataBB> account(bool allow_load = true);
std::shared_ptr<SavedPlayerDataBB> player(bool allow_load = true, bool allow_overlay = true);
std::shared_ptr<const SavedAccountDataBB> account(bool allow_load = true) const;
std::shared_ptr<const SavedPlayerDataBB> player(bool allow_load = true, bool allow_overlay = true) const;
std::shared_ptr<PSOBBSystemFile> system(bool allow_load = true);
std::shared_ptr<const PSOBBSystemFile> system(bool allow_load = true) const;
std::string account_data_filename() const;
std::string player_data_filename() const;
static std::string player_template_filename(uint8_t char_class);
std::shared_ptr<PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true);
std::shared_ptr<const PSOBBCharacterFile> character(bool allow_load = true, bool allow_overlay = true) const;
void create_player(
std::shared_ptr<PSOBBGuildCardFile> guild_cards(bool allow_load = true);
std::shared_ptr<const PSOBBGuildCardFile> guild_cards(bool allow_load = true) const;
void create_character_file(
uint32_t guild_card_number,
uint8_t language,
const PlayerDispDataBBPreview& preview,
std::shared_ptr<const LevelTable> level_table);
void load_account_data();
void save_account_data() const;
void load_player_data();
void save_system_file() const;
// Note: This function is not const because it updates the player's play time.
void save_player_data();
void save_character_file();
void save_guild_card_file() const;
private:
// The overlay character data is used in battle and challenge modes, when
// character data is temporarily replaced in-game. In other play modes and in
// lobbies, overlay_character_data is null.
std::shared_ptr<PSOBBSystemFile> system_data;
std::shared_ptr<PSOBBCharacterFile> overlay_character_data;
std::shared_ptr<PSOBBCharacterFile> character_data;
std::shared_ptr<PSOBBGuildCardFile> guild_card_data;
uint64_t last_play_time_update;
void load_all_files();
std::string system_filename() const;
std::string character_filename() const;
std::string guild_card_filename() const;
std::string legacy_player_filename() const;
std::string legacy_account_filename() const;
};