only return clients to newserv from proxy if not in a game
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@@ -82,6 +82,7 @@ public:
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std::vector<LobbyPlayer> lobby_players;
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size_t lobby_client_id;
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size_t leader_client_id;
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bool is_in_game;
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std::shared_ptr<PSOBBMultiKeyDetectorEncryption> detector_crypt;
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